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全局立体视觉中的形状与深度

Form and depth in global stereopsis.

作者信息

Chung C S, Berbaum K

出版信息

J Exp Psychol Hum Percept Perform. 1984 Apr;10(2):258-75. doi: 10.1037//0096-1523.10.2.258.

Abstract

Three experiments were performed to investigate the role of vergence and the relationship between form and depth processes in global steropsis by comparing global and classical stereopsis. In the first experiment, the speed of stereoscopic resolution as a function of initial fixation-target distance was measured to discover the role of vergence in stereopsis with the random-dot and contoured stereograms. In the second experiment, the accuracy of form and depth discrimination as a function of fixation-target distance was measured using brief stimulus exposure (150 ms) to examine the nature of form and depth processing in global stereopsis. In the third experiment, the speed of resolving random-dot stereograms in the presence or absence of juxtaposed contoured stereograms was observed to examine the interaction of global stereopsis and classical stereopsis. The conclusions of these studies are summarized as follows: First, vergence plays a critical role in the solution of the random-dot stereograms but not in the solution of contoured stereograms. Second, performance with the contoured stereograms is better than with the random-dot stereograms in terms of both speed and accuracy. Third, in random-dot stereograms, discrimination of form is independent of and more accurate than discrimination of depth. Fourth, again for random-dot stereograms, the disparity of target relative to fixation systematically affects discrimination of form but not discrimination of depth. Fifth, a rapid reduction in reaction time over practice occurs for both types of stereograms. Finally, strong interference with the solution of the random-dot stereograms by the monocular contour occurs when the two kinds of stimuli are present simultaneously.

摘要

通过比较整体立体视觉和经典立体视觉,进行了三项实验来研究辐辏的作用以及整体立体视觉中形状与深度处理之间的关系。在第一个实验中,测量了立体视觉分辨速度作为初始注视目标距离的函数,以发现辐辏在随机点和轮廓立体图的立体视觉中的作用。在第二个实验中,使用短暂刺激暴露(150毫秒)测量了形状和深度辨别精度作为注视目标距离的函数,以检验整体立体视觉中形状和深度处理的性质。在第三个实验中,观察了在有无并列轮廓立体图的情况下解析随机点立体图的速度,以检验整体立体视觉和经典立体视觉的相互作用。这些研究的结论总结如下:第一,辐辏在随机点立体图的解析中起关键作用,但在轮廓立体图的解析中不起作用。第二,就速度和精度而言,轮廓立体图的表现优于随机点立体图。第三,在随机点立体图中,形状辨别独立于深度辨别且比深度辨别更准确。第四,同样对于随机点立体图,目标相对于注视的视差系统地影响形状辨别,但不影响深度辨别。第五,两种类型的立体图在练习过程中反应时间都迅速缩短。最后,当两种刺激同时出现时,单眼轮廓对随机点立体图的解析有强烈干扰。

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