Blicher A P
Biosystems. 1995;34(1-3):197-224. doi: 10.1016/0303-2647(94)01447-f.
We describe a shape representation for use in computer vision, after a brief review of shape representation and object recognition in general. Our shape representation is based on graph structures derived from level sets whose characteristics are understood from differential topology, particularly singularity theory. This leads to a representation which is both stable and whose changes under deformation are simple. The latter allows smoothing in the representation domain ('symbolic smoothing'), which in turn can be used for coarse-to-fine strategies, or as a discrete analog of scale space. Essentially the same representation applies to an object embedded in 3-dimensional space as to one in the plane, and likewise for a 3D object and its silhouette. We suggest how this can be used for recognition.
在对形状表示和一般目标识别进行简要回顾之后,我们描述了一种用于计算机视觉的形状表示方法。我们的形状表示基于从水平集导出的图结构,其特性可从微分拓扑学,特别是奇点理论中理解。这导致了一种既稳定且在变形下变化又简单的表示。后者允许在表示域中进行平滑处理(“符号平滑”),这反过来又可用于从粗到细的策略,或作为尺度空间的离散模拟。本质上相同的表示适用于嵌入三维空间的物体,就如同适用于平面中的物体一样,对于三维物体及其轮廓也是如此。我们提出了如何将其用于识别。