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手臂轨迹是在运动学坐标还是动力学坐标中规划的?一项适应性研究。

Are arm trajectories planned in kinematic or dynamic coordinates? An adaptation study.

作者信息

Wolpert D M, Ghahramani Z, Jordan M I

机构信息

Department of Brain and Cognitive Sciences, E10-219 MIT, Cambridge 02139, USA.

出版信息

Exp Brain Res. 1995;103(3):460-70. doi: 10.1007/BF00241505.

Abstract

There are several invariant features of point-to-point human arm movements: trajectories tend to be straight, smooth, and have bell-shaped velocity profiles. One approach to accounting for these data is via optimization theory; a movement is specified implicitly as the optimum of a cost function, e.g., integrated jerk or torque change. Optimization models of trajectory planning, as well as models not phrased in the optimization framework, generally fall into two main groups-those specified in kinematic coordinates and those specified in dynamic coordinates. To distinguish between these two possibilities we have studied the effects of artificial visual feedback on planar two-joint arm movements. During self-paced point-to-point arm movements the visual feedback of hand position was altered so as to increase the perceived curvature of the movement. The perturbation was zero at both ends of the movement and reached a maximum at the midpoint of the movement. Cost functions specified by hand coordinate kinematics predict adaptation to increased curvature so as to reduce the visual curvature, while dynamically specified cost functions predict no adaptation in the underlying trajectory planner, provided the final goal of the movement can still be achieved. We also studied the effects of reducing the perceived curvature in transverse movements, which are normally slightly curved. Adaptation should be seen in this condition only if the desired trajectory is both specified in kinematic coordinates and actually curved. Increasing the perceived curvature of normally straight sagittal movements led to significant (P < 0.001) corrective adaptation in the curvature of the actual hand movement; the hand movement became curved, thereby reducing the visually perceived curvature. Increasing the curvature of the normally curved transverse movements produced a significant (P < 0.01) corrective adaptation; the hand movement became straighter, thereby again reducing the visually perceived curvature. When the curvature of naturally curved transverse movements was reduced, there was no significant adaptation (P > 0.05). The results of the curvature-increasing study suggest that trajectories are planned in visually based kinematic coordinates. The results of the curvature-reducing study suggest that the desired trajectory is straight in visual space. These results are incompatible with purely dynamic-based models such as the minimum torque change model. We suggest that spatial perception--as mediated by vision--plays a fundamental role in trajectory planning.

摘要

人类点对点手臂运动有几个不变的特征

轨迹往往是笔直、平滑的,并且具有钟形速度曲线。解释这些数据的一种方法是通过优化理论;运动被隐含地指定为成本函数的最优解,例如积分加加速度或扭矩变化。轨迹规划的优化模型以及未用优化框架表述的模型,通常分为两大类——用运动学坐标指定的模型和用动力学坐标指定的模型。为了区分这两种可能性,我们研究了人工视觉反馈对平面双关节手臂运动的影响。在自定节奏的点对点手臂运动过程中,手部位置的视觉反馈被改变,以增加运动的感知曲率。扰动在运动的两端为零,在运动的中点达到最大值。由手部坐标运动学指定的成本函数预测会适应增加的曲率,以减少视觉曲率,而动态指定的成本函数预测在基础轨迹规划器中不会有适应,前提是运动的最终目标仍然可以实现。我们还研究了在通常略微弯曲的横向运动中降低感知曲率的影响。只有在期望轨迹用运动学坐标指定且实际弯曲的情况下,才会在这种情况下看到适应。增加通常笔直的矢状运动的感知曲率会导致实际手部运动的曲率出现显著(P < 0.001)的校正适应;手部运动变得弯曲,从而降低了视觉感知曲率。增加通常弯曲的横向运动的曲率会产生显著(P < 0.01)的校正适应;手部运动变得更直,从而再次降低了视觉感知曲率。当自然弯曲的横向运动的曲率降低时,没有显著的适应(P > 0.05)。增加曲率研究的结果表明,轨迹是在基于视觉的运动学坐标中规划的。降低曲率研究的结果表明,期望轨迹在视觉空间中是笔直的。这些结果与诸如最小扭矩变化模型等纯粹基于动力学的模型不兼容。我们认为,由视觉介导的空间感知在轨迹规划中起着基本作用。

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