Johnston A, Passmore P J
Department of Psychology, University College London, UK.
Perception. 1994;23(2):169-89. doi: 10.1068/p230169.
The human visual system makes effective use of shading alone in recovering the shape of objects. Pictures of sculptures are readily interpreted--a situation where shading provides virtually the sole cue to shape. However, shading has been considered a poor cue to depth in comparison with retinal disparity and kinetic cues. Curvature discrimination thresholds were measured with the use of a surface-alignment task for a range of surface curvatures from 0.16 cm-1 to 1.06 cm-1. Weber fractions were around 0.1, demonstrating considerable precision in this task. Weber fractions did not vary substantially as a function of surface curvature. Rotation of the light source around the line of sight had no effect on curvature discrimination but rotation towards the viewer increased discrimination thresholds. In contrast, slant discrimination declined with rotation of the light-source vector towards the viewpoint. When a band-limited random grey-level texture was mapped onto the sphere, curvature discrimination thresholds increased gradually as a function of texture contrast, even though texture and shading provided consistent cues to depth. Adding texture also increased slant discrimination thresholds, demonstrating that texture can act as a source of noise in shape-from-shading tasks. The psychophysical findings have been used to evaluate whether current algorithms for shape from shading in computer vision could serve as models of human three-dimensional shape analysis and to highlight low-level intramodular interactions between depth cues. It is demonstrated that, in the case of surfaces defined by shading, curvature descriptions are primary and do not depend upon the prior encoding of surface orientation, and Koenderink's local-shape index is suggested as an alternative intermediate representation of surface shape in the human visual system.
人类视觉系统仅通过阴影就能有效地恢复物体的形状。雕塑的图片很容易被解读——在这种情况下,阴影几乎是形状的唯一线索。然而,与视网膜视差和运动线索相比,阴影一直被认为是一种较差的深度线索。使用表面对齐任务测量了从0.16 cm-1到1.06 cm-1的一系列表面曲率的曲率辨别阈值。韦伯分数约为0.1,表明在这项任务中具有相当高的精度。韦伯分数并没有随着表面曲率的变化而有显著差异。光源绕视线旋转对曲率辨别没有影响,但向观察者旋转会增加辨别阈值。相比之下,倾斜辨别随着光源向量向视点旋转而下降。当将带限随机灰度纹理映射到球体上时,即使纹理和阴影提供了一致的深度线索,曲率辨别阈值也会随着纹理对比度的增加而逐渐增加。添加纹理也会增加倾斜辨别阈值,表明纹理在从阴影获取形状的任务中可能会成为噪声源。这些心理物理学研究结果已被用于评估计算机视觉中当前的从阴影获取形状的算法是否可以作为人类三维形状分析的模型,并突出深度线索之间的低级模块内相互作用。结果表明,在由阴影定义的表面的情况下,曲率描述是主要的,并且不依赖于表面方向的先验编码,并且有人建议将科恩德林克的局部形状指数作为人类视觉系统中表面形状的替代中间表示。