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从阴影随机表面获取形状。

Shape from shaded random surfaces.

作者信息

De Haan E, Erens R G, Noest A J

机构信息

Utrecht Biophysics Research Institute, Faculty of Physics and Astronomy, The Netherlands.

出版信息

Vision Res. 1995 Nov;35(21):2985-3001. doi: 10.1016/0042-6989(95)00050-a.

Abstract

The perception of surface relief from random shading patterns is measured by having observers adjust three-dimensional local probes, the projections of which are superimposed on the image. Three observers perform four settings of 91 probes on each of 14 images. These images are generated by calculating the Lambertian reflectance of a random superposition of elliptical Gaussian hills and valleys illuminated by a single distant light source as well as by ambient light. Neither the surface reflectance equation nor the light source direction is conveyed to our observers in any way. Mathematically, this "pure" shape-from-shading problem has highly non-unique solutions. Perception of a well-defined, stable shape therefore implies that the ambiguity is resolved, i.e. a gauge is fixed. We analyse the surface ambiguity or gauge freedom which is left unconstrained by pure shading information and we investigate possible ways of restricting it. Statistical analysis of the curl component of the field of probe settings reveals that the settings are significantly consistent with an underlying perceived surface. In spite of the large theoretical ambiguity in the stimuli, the settings are reproducible and show considerable inter-observer agreement. Even the correlation of the settings with the real surfaces is surprisingly large. If the settings are compared to the real surface normals, one finds a series of biases, the strongest of which is that the global surface slant is systematically underestimated, even in those cases where ending occluding contours or high-contrast luminance ridges, indicative of "almost" contours, are present in the image. Another bias then is that the corresponding rims on the surface are seen as roughly parallel to the picture plane.

摘要

通过让观察者调整三维局部探针来测量从随机阴影图案中感知表面起伏,这些探针的投影叠加在图像上。三名观察者对14幅图像中的每一幅进行91次探针的四次设置。这些图像是通过计算由单个远距离光源以及环境光照明的椭圆形高斯山丘和山谷的随机叠加的朗伯反射率生成的。表面反射率方程和光源方向都没有以任何方式传达给我们的观察者。从数学上讲,这个“纯粹”的由阴影生成形状的问题有高度非唯一的解。因此,对定义明确、稳定形状的感知意味着模糊性得到了解决,即确定了一个规范。我们分析了不受纯阴影信息约束的表面模糊性或规范自由度,并研究了限制它的可能方法。对探针设置场的旋度分量的统计分析表明,这些设置与潜在的感知表面显著一致。尽管刺激中存在很大的理论模糊性,但这些设置是可重复的,并且观察者之间有相当高的一致性。甚至设置与真实表面的相关性也出奇地大。如果将这些设置与真实表面法线进行比较,会发现一系列偏差,其中最强的偏差是即使在图像中存在表示“几乎”轮廓的终止遮挡轮廓或高对比度亮度脊的情况下,全局表面倾斜度也会被系统地低估。另一个偏差是表面上相应的边缘被视为大致平行于图像平面。

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