Kanda M, Fujiwara N, Xu X, Shindo K, Nagamine T, Ikeda A, Shibasaki H
Department of Brain Pathophysiology, Kyoto University School of Medicine, Japan
Electroencephalogr Clin Neurophysiol. 1996 Mar;100(2):105-14. doi: 10.1016/0013-4694(95)00190-5.
We recorded cortical potentials evoked by painful CO2 laser stimulation (pain SEP) employing an oddball paradigm in an effort to demonstrate event-related potentials (ERP) associated with pain. In 12 healthy subjects, frequent (standard) pain stimuli (probability 0.8) were delivered to one side of the dorsum of the left hand while rare (target) pain stimuli (probability 0.2) were delivered to the other side of the same hand. Subjects were instructed to perform either a mental count or button press in response to the target stimuli. Two early components (N2 and P2) of the pain SEP demonstrated a Cz maximal distribution, and showed no difference in latency, amplitude or scalp topography between the oddball conditions or between response tasks. In addition, another positive component (P3) following the P2 was recorded maximally at Pz only in response to the target stimuli with a peak latency of 593 msec for the count task and 560 msec for the button press task. Its scalp topography was the same as that for electric and auditory P3. The longer latency of pain P3 can be explained not only by its slower impulse conduction but also by the effects of task difficulty in the oddball paradigm employing the pain stimulus compared with electric and auditory stimulus paradigms. It is concluded that the P3 for the pain modality is mainly related to a cognitive process and corresponds to the P3 of electric and auditory evoked responses, whereas both N2 and P2 are mainly pain-related components.
我们采用oddball范式记录了由疼痛性二氧化碳激光刺激诱发的皮层电位(疼痛体感诱发电位),以证明与疼痛相关的事件相关电位(ERP)。在12名健康受试者中,频繁(标准)疼痛刺激(概率0.8)施加于左手背的一侧,而罕见(目标)疼痛刺激(概率0.2)施加于同一只手的另一侧。受试者被指示对目标刺激进行心算或按键操作。疼痛体感诱发电位的两个早期成分(N2和P2)表现出以头顶中央(Cz)为最大分布,并且在oddball条件之间或反应任务之间,其潜伏期、波幅或头皮地形图没有差异。此外,在P2之后的另一个正性成分(P3)仅在对目标刺激的反应中于头顶正中(Pz)记录到最大,计数任务的峰潜伏期为593毫秒,按键任务的峰潜伏期为560毫秒。其头皮地形图与电刺激和听觉刺激诱发的P3相同。疼痛P3较长的潜伏期不仅可以通过其较慢的冲动传导来解释,还可以通过与电刺激和听觉刺激范式相比,采用疼痛刺激的oddball范式中任务难度的影响来解释。得出的结论是,疼痛模态的P3主要与认知过程相关,并且与电刺激和听觉诱发反应的P3相对应,而N2和P2两者主要是与疼痛相关的成分。