Nakamaru M, Matsuda H, Iwasa Y
Department of Biology, Faculty of Science, Kyushu University, Fukuoka, Japan.
J Theor Biol. 1997 Jan 7;184(1):65-81. doi: 10.1006/jtbi.1996.0243.
The evolution of cooperation among unrelated individuals is studied in a lattice-structured habitat, where individuals interact locally only with their neighbors. The initial population includes Tit-for-Tat (abbreviated as TFT, indicating a cooperative strategy) and All Defect (AD, a selfish strategy) distributed randomly over the lattice points. Each individual plays the iterated Prisoner's Dilemma game with its nearest neighbors, and its total pay-off determines its instantaneous mortality. After the death of an individual, the site is replaced immediately by a copy of a randomly chosen neighbor. Mathematical analyses based on mean-field approximation, pair approximation, and computer simulation are applied. Models on one and two-dimensional regular square lattices are examined and compared with the complete mixing model. Results are: (1) In the one-dimensional model, TFT players come to form tight clusters. As the probability of iteration w increases, TFTs become more likely to spread. The condition for TFT to increase is predicted accurately by pair approximation but not by mean-field approximation. (2) If w is sufficiently large, TFT can invade and spread in an AD population, which is impossible in the complete mixing model where AD is always ESS. This is also confirmed by the invasion probability analysis. (3) The two-dimensional lattice model behaves somewhat in between the one-dimensional model and the complete mixing model. (4) The spatial structure modifies the condition for the evolution of cooperation in two different ways: it facilitates the evolution of cooperation due to spontaneously formed positive correlation between neighbors, but it also inhibits cooperation because of the advantage of being spiteful by killing neighbors and then replacing them.
在一个晶格结构的栖息地中研究不相关个体间合作的演变,在该栖息地中个体仅与相邻个体进行局部互动。初始种群包括以牙还牙策略(简称为TFT,代表一种合作策略)和全背叛策略(AD,一种自私策略),它们随机分布在晶格点上。每个个体与其最近邻进行重复囚徒困境博弈,其总收益决定其瞬时死亡率。个体死亡后,该位点立即被随机选择的邻居的一个副本所取代。应用了基于平均场近似、对近似的数学分析以及计算机模拟。研究了一维和二维规则正方形晶格上的模型,并与完全混合模型进行了比较。结果如下:(1)在一维模型中,采用以牙还牙策略的个体形成紧密的簇。随着重复概率w增加,采用以牙还牙策略的个体更有可能扩散。通过对近似能准确预测以牙还牙策略增加的条件,而平均场近似则不能。(2)如果w足够大,以牙还牙策略能够侵入并在全背叛种群中扩散,这在完全混合模型中是不可能的,在完全混合模型中全背叛总是进化稳定策略。这也通过入侵概率分析得到了证实。(3)二维晶格模型的行为在某种程度上介于一维模型和完全混合模型之间。(4)空间结构以两种不同方式改变合作进化的条件:由于邻居间自发形成的正相关,它促进了合作的进化,但由于通过杀死邻居然后取代它们这种恶意行为的优势,它也抑制了合作。