Nakamaru M, Nogami H, Iwasa Y
Department of Biology, Faculty of Science, Kyushu University, Fukuoka 812-8581, Japan.
J Theor Biol. 1998 Sep 7;194(1):101-24. doi: 10.1006/jtbi.1998.0750.
The evolution of cooperation is studied in a lattice-structured population, in which each individual plays the iterated Prisoner's Dilemma game with its neighbors. The population includes Tit-for-Tat (TFT, a cooperative strategy) and All Defect (AD, a selfish strategy) distributed over the lattice points. An individual dies randomly, and the vacant site is filled immediately by a copy of one of the neighbors in which the probability of colonization success by a particular neighbor is proportional to its score accumulated in the game. This "score-dependent fertility model" (or fertility model) behaves very differently from score-dependent viability model (viability model) studied in a previous paper. The model on a one-dimensional lattice is a analysed by invasion probability analysis, pair-edge method mean-field approximation, pair approximation, and computer simulation. Results are: (1) TFT players come to form tight clusters. When the probability of iteration w is large, initially rare TFT can invade and spread in a population dominated by AD, unlike in the complete mixing model. The condition for the increase of TFT is accurately predicted by all the techniques except mean-field approximation; (2) fertility model is much more favorable for the spread of TFT than the corresponding viability model, because spiteful killing of neighbors is favored in the viability model but not in the fertility model; (3) eight lattice games on two-dimensional lattice with different assumptions are examined. Cooperation and defects can coexist in the models of deterministic state change but not in the models of stochastic state change.
在一个晶格结构的种群中研究合作的演变,其中每个个体与其邻居进行重复囚徒困境博弈。种群中包括分布在晶格点上的针锋相对策略(TFT,一种合作策略)和始终背叛策略(AD,一种自私策略)。个体随机死亡,空位会立即被一个邻居的副本填充,其中特定邻居成功定殖的概率与其在博弈中积累的分数成正比。这种“分数依赖繁殖模型”(或繁殖模型)的行为与之前一篇论文中研究的分数依赖生存能力模型(生存能力模型)有很大不同。通过入侵概率分析、对边方法平均场近似、对近似和计算机模拟对一维晶格上的模型进行了分析。结果如下:(1)TFT玩家会形成紧密的集群。当迭代概率w很大时,与完全混合模型不同,最初稀少的TFT可以在以AD为主导的种群中入侵并传播。除平均场近似外,所有技术都能准确预测TFT增加的条件;(2)繁殖模型比相应的生存能力模型更有利于TFT的传播,因为在生存能力模型中有利于恶意杀死邻居,但在繁殖模型中则不然;(3)研究了二维晶格上具有不同假设的八个晶格博弈。在确定性状态变化模型中合作和背叛可以共存,但在随机状态变化模型中则不然。