Hill H, Schyns P G, Akamatsu S
Department of Psychology, University of Stirling, UK.
Cognition. 1997 Feb;62(2):201-22. doi: 10.1016/s0010-0277(96)00785-8.
How we recognize faces despite rotations in depth is of great interest to psychologists, computer scientists and neurophysiologists because of the accuracy of human performance despite the intrinsic difficulty of the task. Three experiments are reported here which used three-dimensional facial surface representations to investigate the effects of rotations in depth on a face recognition task. Experiment 1, using "shape only" representations, showed that all the views used (full-face, three-quarter and profile) were equally well recognized when all had been learned. Performance was better when the same views were presented in an animated sequence rather than at random, suggesting that structure-from-motion provides useful information for recognition. When stimuli were presented inverted, performance was worse and there were differences in the recognizability of views, demonstrating that the familiarity of upright faces affects generalization across views. Experiments 2 and 3 investigated generalization from single views and found performance to be dependent on learned view. In both experiments, generalization from learned full-face fell off with increasing angle of rotation. With shape only stimuli, three-quarter views generalized well to each other, even when inverted but for profiles generalization was equally bad to all unlearned views. This difference may be explained because of the particular relationship of the profile to the axis of symmetry. In Experiment 3, addition of information about superficial properties including color and texture facilitated performance, but patterns of generalization remained substantially the same, emphasizing the importance of underlying shape information. However, generalization from the three-quarter view became viewpoint invariant and there was some evidence for better generalization between profiles. The results are interpreted as showing that three-dimensional shape information is fundamental for recognition across rotations in depth although superficial information may also be used to reduce viewpoint dependence.
尽管深度旋转会带来困难,但人类在面部识别任务中表现出了高度的准确性,这使得心理学家、计算机科学家和神经生理学家对我们如何识别面部深感兴趣。本文报告了三项实验,这些实验使用三维面部表面表示来研究深度旋转对面部识别任务的影响。实验1使用“仅形状”表示,结果表明,当所有视图(正面、四分之三侧面和侧面)都被学习后,它们的识别效果同样良好。当相同的视图以动画序列而非随机方式呈现时,表现更好,这表明运动结构提供了有助于识别的有用信息。当刺激以倒置形式呈现时,表现更差,并且视图的可识别性存在差异,这表明正立面孔的熟悉度会影响跨视图的泛化。实验2和实验3研究了从单一视图进行的泛化,发现表现取决于所学视图。在这两个实验中,从所学正面视图进行的泛化随着旋转角度的增加而下降。对于仅形状刺激,四分之三侧面视图彼此之间泛化良好,即使倒置也是如此,但对于侧面视图,对所有未学习视图的泛化同样很差。这种差异可能是由于侧面与对称轴的特殊关系所致。在实验3中,添加包括颜色和纹理在内的表面属性信息提高了表现,但泛化模式基本保持不变,这强调了底层形状信息的重要性。然而,从四分之三侧面视图进行的泛化变得与视角无关,并且有一些证据表明侧面之间的泛化更好。结果被解释为表明三维形状信息对于深度旋转中的识别至关重要,尽管表面信息也可能用于减少视角依赖性。