Mergner T, Schweigart G, Botti F, Lehmann A
Neurologische Klinik, Neurozentrum, Universität Freiburg, Germany.
Exp Brain Res. 1998 Jun;120(4):450-60. doi: 10.1007/s002210050418.
Proprioceptive input arising from torsional body movements elicits small reflexive eye movements. The functional relevance of these eye movements is still unknown so far. We evaluated their slow components as a function of stimulus frequency and velocity. The horizontal eye movements of seven adult subjects were recorded using an infrared device, while horizontal rotations were applied at three segmental levels of the body [i.e., between head and shoulders (neck stimulus), shoulders and pelvis (trunk stimulus), and pelvis and feet (leg stimulus)]. The following results were obtained: (1) Sinusoidal leg stimulation evoked an eye response with the slow component in the direction of the movement of the feet, while the response to trunk and neck stimulation was oriented in the opposite direction (i.e., in that of the head). (2) In contrast, the gain behavior of all three responses was similar, with very low gain at mid- to high frequencies (tested up to 0.4 Hz) but increasing gain at low frequencies (down to 0.0125 Hz). We show that this gain behavior is mainly due to a gain nonlinearity for low angular velocities. (3) The responses were compatible with linear summation when an interaction series was tested in which the leg stimulus was combined with a vestibular stimulus. (4) There was good correspondence of the median gain curves when eye responses were compared with psychophysical responses (perceived body rotation in space; additionally recorded in the interaction series). However, correlation of gain values on a single-trial basis was poor. (5) During transient neck stimulation (smoothed position ramp), the neck response noticeably consisted of two components -- an initial head-directed eye shift (phasic component) followed by a shift in the opposite direction (compensatory tonic component). Both leg and neck responses can be described by one simple, dynamic model. In the model the proprioceptive input is fed into the gaze network via two pathways which differ in their dynamics and directional sign. The model simulates either leg or neck responses by selecting an appropriate weight for the gain of one of the pathways (phasic component). The interaction results can also be simulated when a vestibular path is added. This model has similarities to one we recently proposed for human self-motion perception and postural control. A major difference, though, is that the proprioceptive input to the gaze-stabilizing network is weak (restricted to low velocities), unlike that used for perception and postural control. We hold that the former undergoes involution during ontogenesis, as subjects depend on the functionally more appropriate vestibulo-ocular reflex. Yet, the weak proprioceptive eye responses that remain may have some functional relevance. Their tonic component tends to stabilize the eyes by slowly shifting them toward the primary head position relative to the body support. This applies solely to the earth-horizontal plane in which the vestibular signal has no static sensitivity.
身体扭转运动产生的本体感觉输入会引发微小的反射性眼球运动。到目前为止,这些眼球运动的功能相关性仍然未知。我们评估了它们的慢相成分作为刺激频率和速度的函数。使用红外设备记录了7名成年受试者的水平眼球运动,同时在身体的三个节段水平上施加水平旋转[即头与肩之间(颈部刺激)、肩与骨盆之间(躯干刺激)以及骨盆与脚之间(腿部刺激)]。得到了以下结果:(1)正弦腿部刺激诱发的眼球反应的慢相成分与脚部运动方向一致,而对躯干和颈部刺激的反应方向相反(即与头部方向一致)。(2)相比之下,所有三种反应的增益行为相似,在中高频(测试频率高达0.4Hz)时增益非常低,但在低频(低至0.0125Hz)时增益增加。我们表明,这种增益行为主要是由于低角速度下的增益非线性。(3)当测试腿部刺激与前庭刺激相结合的交互序列时,反应符合线性叠加。(4)将眼球反应与心理物理反应(空间中感知到的身体旋转;在交互序列中额外记录)进行比较时,中位数增益曲线有很好的对应关系。然而,单次试验的增益值相关性较差。(5)在短暂的颈部刺激(平滑位置斜坡)期间,颈部反应明显由两个成分组成——初始的向头部方向的眼球移位(相位成分),随后是相反方向的移位(补偿性紧张成分)。腿部和颈部反应都可以用一个简单的动态模型来描述。在该模型中,本体感觉输入通过两条在动态和方向符号上不同的通路输入到注视网络中。该模型通过为其中一条通路(相位成分)的增益选择合适的权重来模拟腿部或颈部反应。当添加前庭通路时,也可以模拟交互结果。这个模型与我们最近提出的用于人类自我运动感知和姿势控制的模型有相似之处。然而,一个主要的区别是,与用于感知和姿势控制的情况不同,输入到注视稳定网络的本体感觉输入较弱(仅限于低速度)。我们认为,前者在个体发育过程中会退化,因为受试者依赖功能上更合适的前庭眼反射。然而,剩下的微弱本体感觉眼球反应可能具有一些功能相关性。它们紧张成分倾向于通过将眼球相对于身体支撑缓慢移向主要头部位置来稳定眼球。这仅适用于前庭信号没有静态敏感性的地球水平面。