Stricklin W R, de Bourcier P, Zhou J Z, Gonyou H W
Dept. of Animal and Avian Sciences, University of Maryland, College Park 20742, USA.
J Anim Sci. 1998 Oct;76(10):2609-13. doi: 10.2527/1998.76102609x.
Computer simulations have been used by us since the early 1970s to gain an understanding of the spacing and movement patterns of confined animals. The work has progressed from the early stages, in which we used randomly positioned points, to current investigations of animats (computer-simulated animals), which show low levels of learning via artificial neural networks. We have determined that 1) pens of equal floor area but of different shape result in different spatial and movement patterns for randomly positioned and moving animats; 2) when group size increases under constant density, freedom of movement approaches an asymptote at approximately six animats; 3) matching the number of animats with the number of corners results in optimal freedom of movement for small groups of animats; and 4) perimeter positioning occurs in groups of animats that maximize their distance to first- and second-nearest neighbors. Recently, we developed animats that move, compete for social dominance, and are motivated to obtain resources (food, resting sites, etc.). We are currently developing an animat that learns its behavior from the spatial and movement data collected on live pigs. The animat model is then used to pretest pen designs, followed by new pig spatial data fed into the animat model, resulting in a new pen design to be tested, and the steps are repeated. We believe that methodologies from artificial-life and artificial intelligence can contribute to the understanding of basic animal behavior principles, as well as to the solving of problems in production agriculture in areas such as animal housing design.
自20世纪70年代初以来,我们一直使用计算机模拟来了解圈养动物的空间分布和运动模式。这项工作已经从早期阶段发展而来,在早期阶段我们使用随机定位的点,到目前对动物模型(计算机模拟动物)的研究,这些动物模型通过人工神经网络表现出较低水平的学习能力。我们已经确定:1)面积相等但形状不同的围栏会导致随机定位和移动的动物模型产生不同的空间和运动模式;2)在密度恒定的情况下,当群体规模增加时,运动自由度在大约六只动物时接近渐近线;3)使动物模型的数量与角落的数量相匹配,可使小群体动物模型的运动自由度达到最佳;4)周边定位出现在动物模型群体中,这些群体能使它们到第一和第二近邻的距离最大化。最近,我们开发了能够移动、争夺社会主导地位并被激励获取资源(食物、休息场所等)的动物模型。我们目前正在开发一种动物模型,它能从生猪收集的空间和运动数据中学习其行为。然后,该动物模型用于预先测试猪舍设计,接着将新的猪空间数据输入动物模型,从而产生一个新的待测试猪舍设计,并重复这些步骤。我们相信,来自人工生命和人工智能的方法可以有助于理解基本的动物行为原理,以及解决生产农业中诸如动物饲养设计等领域的问题。