Passig D, Eden S
School of Education, Bar-Ilan University, Ramat Gan, Israel.
Am Ann Deaf. 2000 Jul;145(3):286-91. doi: 10.1353/aad.2012.0102.
The study investigated whether rotating three-dimensional (3-D) objects using virtual reality (VR) will affect flexible thinking in deaf and hard of hearing children. Deaf and hard of hearing subjects were distributed into experimental and control groups. The experimental group played virtual 3-D Tetris (a game using VR technology) individually, 15 minutes once weekly over 3 months. The control group played conventional two-dimensional (2-D) Tetris over the same period. Children with normal hearing participated as a second control group in order to establish whether deaf and hard of hearing children really are disadvantaged in flexible thinking. Before-and-after testing showed significantly improved flexible thinking in the experimental group; the deaf and hard of hearing control group showed no significant improvement. Also, before the experiment, the deaf and hard of hearing children scored lower in flexible thinking than the children with normal hearing. After the experiment, the difference between the experimental group and the control group of children with normal hearing was smaller.
该研究调查了使用虚拟现实(VR)旋转三维(3-D)物体是否会影响聋儿和重听儿童的灵活思维。将聋儿和重听受试者分为实验组和对照组。实验组单独玩虚拟3-D俄罗斯方块(一款使用VR技术的游戏),每周一次,每次15分钟,持续3个月。对照组在同一时期玩传统的二维(2-D)俄罗斯方块。听力正常的儿童作为第二个对照组参与,以确定聋儿和重听儿童在灵活思维方面是否真的处于劣势。前后测试显示实验组的灵活思维有显著改善;聋儿和重听对照组没有显著改善。此外,在实验前,聋儿和重听儿童在灵活思维方面的得分低于听力正常的儿童。实验后,实验组与听力正常儿童对照组之间的差异较小。