Passig D, Eden S
Virtual Reality Lab at the School of Education, Bar-Ilan University, Ramat Gan, Israel.
Cyberpsychol Behav. 2001 Dec;4(6):681-6. doi: 10.1089/109493101753376623.
The aim of this study was to investigate whether the practice of rotating Virtual Reality (VR) three-dimensional (3D) objects will enhance the spatial rotation thinking of deaf and hard-of-hearing children compared to the practice of rotating two-dimensional (2D) objects. Two groups were involved in this study: an experimental group, which included 21 deaf and hardof-hearing children, who played a VR 3D game, and a control group of 23 deaf and hard-of-hearing children, who played a similar 2D (not VR) game. The results clearly indicate that practicing with VR 3D spatial rotations significantly improved the children's performance of spatial rotation, which enhanced their ability to perform better in other intellectual skills as well as in their sign language skills.
本研究的目的是调查与旋转二维(2D)物体的练习相比,旋转虚拟现实(VR)三维(3D)物体的练习是否会增强聋哑和重听儿童的空间旋转思维能力。本研究涉及两组:一个实验组,包括21名聋哑和重听儿童,他们玩一款VR 3D游戏;一个对照组,有23名聋哑和重听儿童,他们玩一款类似的二维(非VR)游戏。结果清楚地表明,进行VR 3D空间旋转练习显著提高了儿童的空间旋转表现,这也增强了他们在其他智力技能以及手语技能方面表现得更好的能力。