Lieberman D A
University of California, Santa Barbara, California, USA.
J Ambul Care Manage. 2001 Jan;24(1):26-38. doi: 10.1097/00004479-200101000-00004.
In randomized clinical trials, children and adolescents improved their self care and reduced their emergency clinical utilization after playing health education and disease management video games. A diabetes game reduced diabetes-related urgent and emergency visits by 77 percent after diabetic youngsters had the game at home for six months, compared to no reduction in clinical utilization in a control group of diabetic youngsters who took home an entertainment video game that had no health content. Positive impacts were also found in clinical trials of games for asthma self-management and smoking prevention.
在随机临床试验中,儿童和青少年在玩了健康教育和疾病管理视频游戏后,改善了自我护理并减少了紧急临床就诊次数。一款糖尿病游戏让患有糖尿病的青少年在家玩六个月后,与糖尿病相关的紧急就诊次数减少了77%,而作为对照组的患有糖尿病的青少年带回家一款没有健康内容的娱乐视频游戏,其临床就诊次数并未减少。在哮喘自我管理和吸烟预防游戏的临床试验中也发现了积极影响。