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有效干预还是儿戏?糖尿病教育类视频游戏述评。

Effective intervention or child's play? A review of video games for diabetes education.

机构信息

Health Administration, School of Allied Health Professions, Virginia Commonwealth University, Richmond, Virginia 23298-0203, USA.

出版信息

Diabetes Technol Ther. 2010 Oct;12(10):815-22. doi: 10.1089/dia.2010.0030.

Abstract

BACKGROUND

The purpose of this study is (1) to identify diabetes education video games and pilot studies in the literature, (2) to review themes in diabetes video game design and evaluation, and (3) to evaluate the potential role of educational video games in diabetes self-management education.

METHODS

Studies were systematically identified for inclusion from Medline, Web of Science, CINAHL, EMBASE, Psychinfo, IEEE Xplore, and ACM Digital Library. Features of each video game intervention were reviewed and coded based on an existing taxonomy of diabetes interventions framework.

RESULTS

Nine studies featuring 11 video games for diabetes care were identified. Video games for diabetes have typically targeted children with type 1 diabetes mellitus and used situation problem-solving methods to teach diet, exercise, self-monitored blood glucose, and medication adherence. Evaluations have shown positive outcomes in knowledge, disease management adherence, and clinical outcomes.

CONCLUSIONS

Video games for diabetes education show potential as effective educational interventions. Yet we found that improvements are needed in expanding the target audience, tailoring the intervention, and using theoretical frameworks. In the future, the reach and effectiveness of educational video games for diabetes education could be improved by expanding the target audience beyond juvenile type 1 diabetes mellitus, the use of tailoring, and increased use of theoretical frameworks.

摘要

背景

本研究旨在:(1) 确定文献中关于糖尿病教育视频游戏和试点研究;(2) 综述糖尿病视频游戏设计和评估中的主题;(3) 评估教育视频游戏在糖尿病自我管理教育中的潜在作用。

方法

从 Medline、Web of Science、CINAHL、EMBASE、Psychinfo、IEEE Xplore 和 ACM Digital Library 中系统地确定了纳入研究。根据现有的糖尿病干预框架分类法,对每个视频游戏干预的特征进行了审查和编码。

结果

确定了九项针对 11 种糖尿病护理视频游戏的研究。针对 1 型糖尿病儿童的视频游戏通常采用情境问题解决方法来教授饮食、运动、自我监测血糖和药物依从性。评估显示,在知识、疾病管理依从性和临床结果方面取得了积极的成果。

结论

糖尿病教育视频游戏具有成为有效教育干预手段的潜力。然而,我们发现需要改进扩大目标受众、定制干预措施以及使用理论框架等方面。未来,通过扩大受众范围(不仅仅针对青少年 1 型糖尿病)、采用个性化定制以及增加使用理论框架,教育视频游戏在糖尿病教育中的普及度和有效性都可以得到提高。

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