Moy J R, Rodenbaugh D W, Collins H L, DiCarlo S E
Department of Physiology, Wayne State University, School of Medicine, Detroit, Michigan 48201, USA.
Adv Physiol Educ. 2000 Dec;24(1):30-7. doi: 10.1152/advances.2000.24.1.30.
Traditional review sessions are typically focused on instructor-based learning. However, experts in the field of higher education have long recommended teaching modalities that incorporate student-based active-learning strategies. Given this, we developed an educational game in pulmonary physiology for first-year medical students based loosely on the popular television game show Who Wants To Be A Millionaire. The purpose of our game, Who Wants To Be A Physician, was to provide students with an educational tool by which to review material previously presented in class. Our goal in designing this game was to encourage students to be active participants in their own learning process. The Who Wants To Be A Physician game was constructed in the form of a manual consisting of a bank of questions in various areas of pulmonary physiology: basic concepts, pulmonary mechanics, ventilation, pulmonary blood flow, pulmonary gas exchange, gas transport, and control of ventilation. Detailed answers are included in the manual to assist the instructor or player in comprehension of the material. In addition, an evaluation instrument was used to assess the effectiveness of this instructional tool in an academic setting. Specifically, the evaluation instrument addressed five major components, including goals and objectives, participation, content, components and organization, and summary and recommendations. Students responded positively to our game and the concept of active learning. Moreover, we are confident that this educational tool has enhanced the students' learning process and their ability to understand and retain information.
传统的复习课通常侧重于基于教师的学习。然而,高等教育领域的专家长期以来一直推荐采用包含基于学生的主动学习策略的教学模式。鉴于此,我们为一年级医学生开发了一款关于肺生理学的教育游戏,它大致基于广受欢迎的电视游戏节目《谁想成为百万富翁》。我们这款名为《谁想成为医生》的游戏的目的是为学生提供一种复习课堂上之前讲授内容的教育工具。我们设计这款游戏的目标是鼓励学生积极参与自身的学习过程。《谁想成为医生》游戏以手册的形式构建,手册包含肺生理学各个领域的一系列问题:基本概念、肺力学、通气、肺血流、肺气体交换、气体运输以及通气控制。手册中包含详细答案,以帮助教师或玩家理解这些内容。此外,还使用了一种评估工具来评估这种教学工具在学术环境中的有效性。具体而言,评估工具涉及五个主要方面,包括目标与目的、参与度、内容、组成部分与组织以及总结与建议。学生们对我们的游戏以及主动学习的理念给予了积极回应。此外,我们相信这种教育工具提升了学生的学习过程以及他们理解和记忆信息的能力。