Department of Medicine, State University of New York at Buffalo, Buffalo, NY, USA.
BMC Med Educ. 2010 Mar 25;10:26. doi: 10.1186/1472-6920-10-26.
The evidence supporting the effectiveness of educational games in graduate medical education is limited. Anecdotal reports suggest their popularity in that setting. The objective of this study was to explore the support for and the different aspects of use of educational games in family medicine and internal medicine residency programs in the United States.
We conducted a survey of family medicine and internal medicine residency program directors in the United States. The questionnaire asked the program directors whether they supported the use of educational games, their actual use of games, and the type of games being used and the purpose of that use.
Of 434 responding program directors (52% response rate), 92% were in support of the use of games as an educational strategy, and 80% reported already using them in their programs. Jeopardy like games were the most frequently used games (78%). The use of games was equally popular in family medicine and internal medicine residency programs and popularity was inversely associated with more than 75% of residents in the program being International Medical Graduates. The percentage of program directors who reported using educational games as teaching tools, review tools, and evaluation tools were 62%, 47%, and 4% respectively.
Given a widespread use of educational games in the training of medical residents, in spite of limited evidence for efficacy, further evaluation of the best approaches to education games should be explored.
支持教育游戏在研究生医学教育中有效性的证据有限。有传闻称,这些游戏在该领域很受欢迎。本研究旨在探讨美国家庭医学和内科住院医师培训计划对教育游戏的支持情况以及使用这些游戏的不同方面。
我们对美国家庭医学和内科住院医师培训计划的主任进行了调查。问卷询问主任是否支持使用教育游戏,他们是否实际在计划中使用游戏,以及所使用游戏的类型和使用目的。
在 434 名回复的主任中(52%的回复率),92%支持将游戏作为一种教育策略,80%报告已经在其计划中使用游戏。类似《危险边缘》的游戏是最常用的游戏(78%)。家庭医学和内科住院医师培训计划中使用游戏的情况同样普遍,且游戏的普及程度与计划中超过 75%的居民为国际医学毕业生呈负相关。分别有 62%、47%和 4%的主任报告将教育游戏用作教学工具、复习工具和评估工具。
尽管教育游戏的疗效证据有限,但鉴于其在培训住院医师方面的广泛应用,应进一步探讨评估最佳教育游戏方法。