Norris S A, Greger B E, Martin T A, Thach W T
Department of Anatomy and Neurobiology, Washington University School of Medicine, Box 8108, 660 S. Euclid Avenue, St Louis, MO 63110, USA.
Brain Res. 2001 Jun 29;905(1-2):207-19. doi: 10.1016/s0006-8993(01)02552-5.
The present study demonstrated that the magnitude of after-effect due to wedge prisms depends on the form of the visual feedback used to represent hand and target position in fast, targeted, transverse reaches. Trained human subjects made reaches with and without prisms in three visuomotor representations (VR): (1) the subject's actual hand and targets (Direct), (2) a real-time video broadcast of hand and targets (Video), or (3) abstract, computer-generated targets and a cursor representing hand position (Cursor). A significant after-effect occurred in each VR. However, the magnitude of the after-effect was significantly different among VRs: the magnitude was greatest in Direct, smaller in Video and smallest in Cursor. A significant after-effect (carryover) also occurred when a subject prism-adapted reaches in one VR and then removed the prisms and made initial reaches in another VR. Our data showed that when reaches were prism-adapted in Direct and then prisms were removed, there was a large carryover to initial reaches in Video or Cursor (D-->V and D-->C). In contrast, when prisms were worn in Video and removed for reaches in Direct (V-->D), there was a significantly smaller carryover than from both D-->V and D-->C. Finally, when prisms were worn in Cursor and removed for reaches in Direct (C-->D), there was very little detectable carryover. Our results suggest that adaptation is context-dependent and that the magnitude of carryover is dependent on the VR in which adaptation occurred. Interpretations of adaptations made in abstract training and experimental conditions may be greatly affected by this finding.
本研究表明,楔形棱镜产生的后效大小取决于在快速、有目标的横向伸手动作中用于表示手和目标位置的视觉反馈形式。受过训练的人类受试者在三种视觉运动表征(VR)条件下进行有棱镜和无棱镜的伸手动作:(1)受试者的实际手和目标(直接表征),(2)手和目标的实时视频广播(视频表征),或(3)抽象的、计算机生成的目标以及代表手位置的光标(光标表征)。在每种VR条件下都出现了显著的后效。然而,不同VR条件下后效的大小存在显著差异:直接表征条件下后效最大,视频表征条件下次之,光标表征条件下最小。当受试者在一种VR条件下适应棱镜进行伸手动作,然后移除棱镜并在另一种VR条件下进行初始伸手动作时,也出现了显著的后效(迁移效应)。我们的数据表明,当在直接表征条件下适应棱镜进行伸手动作,然后移除棱镜时,对视频表征或光标表征条件下的初始伸手动作有很大的迁移效应(直接表征→视频表征和直接表征→光标表征)。相比之下,当在视频表征条件下佩戴棱镜,然后移除棱镜在直接表征条件下进行伸手动作(视频表征→直接表征)时,迁移效应明显小于直接表征→视频表征和直接表征→光标表征。最后,当在光标表征条件下佩戴棱镜,然后移除棱镜在直接表征条件下进行伸手动作(光标表征→直接表征)时,几乎检测不到迁移效应。我们的结果表明,适应是依赖于情境的,并且迁移效应的大小取决于适应发生时的VR条件。这一发现可能会极大地影响对在抽象训练和实验条件下所做适应的解释。