Ernst Monique, Grant Steven J, London Edythe D, Contoreggi Carlo S, Kimes Alane S, Spurgeon Loretta
NIH NIMH/MAP, 15K North Dr., Room 118, MSC 2670, Bethesda, MD 20892-2670, USA.
Am J Psychiatry. 2003 Jan;160(1):33-40. doi: 10.1176/appi.ajp.160.1.33.
The study assessed the validity of the Gambling Task as a test of decision-making ability in adolescents and examined whether adolescents with behavior disorders, who are at risk for substance abuse, have deficits in decision making similar to those exhibited by adults with substance abuse.
Performance on the Gambling Task in two testing sessions separated by 1 week was assessed in 64 12-14-year-old adolescents (31 healthy, 33 with externalizing behavior disorders) and 52 adults (22 healthy, 30 with substance abuse).
The healthy adolescents and the healthy adults had similar performance on the Gambling Task. Adolescents with behavior disorders performed more poorly than healthy adolescents, but only in the second testing session. In adults, overall Gambling Task performance did not differ between the healthy and substance abuse groups at either testing session, indicating no difference in learning of decision-making strategies between groups. However, adults with substance abuse performed more poorly than healthy adults during an early stage of the task, when participants presumably begin to understand the rewards and penalties involved in the task but are not yet sure of the actual risk of incurring penalities.
The Gambling Task can be used with adolescents. Testing with the Gambling Task revealed a deficit in decision making in adolescents with behavior disorders, who are at risk for substance abuse. This deficit may represent a vulnerability factor for the development of substance abuse.
本研究评估了赌博任务作为青少年决策能力测试的有效性,并探讨了有物质滥用风险的行为障碍青少年在决策方面是否存在与物质滥用成人类似的缺陷。
对64名12 - 14岁青少年(31名健康青少年,33名有外化行为障碍青少年)和52名成人(22名健康成人,30名有物质滥用问题成人)在间隔1周的两次测试中进行赌博任务的表现评估。
健康青少年和健康成人在赌博任务中的表现相似。有行为障碍的青少年比健康青少年表现更差,但仅在第二次测试中如此。在成人中,健康组和物质滥用组在任何一次测试中赌博任务的总体表现均无差异,表明两组在决策策略学习方面没有差异。然而,在任务的早期阶段,有物质滥用问题的成人比健康成人表现更差,此时参与者大概开始理解任务中涉及的奖励和惩罚,但尚未确定遭受惩罚的实际风险。
赌博任务可用于青少年。通过赌博任务测试发现有物质滥用风险的行为障碍青少年存在决策缺陷。这种缺陷可能是物质滥用发展的一个易患因素。