Koubek Richard J, Benysh Darel, Buck Michelle, Harvey Craig M, Reynolds Mike
Pennsylvania State University, 310 Leonhard Building, University Park, PA 16802, USA.
Ergonomics. 2003 Jan 15;46(1-3):220-41. doi: 10.1080/00140130303523.
The purpose of usability engineering is to facilitate the deployment of new products by decreasing development costs and improving the quality of systems. This paper will discuss the development and delivery of a unique, theoretically based software tool that provides engineers and designers with easy access to the most recent advances in human-machine interface design. This research combines several theoretical views of the interaction process into a hybrid model. Based on this model, a software tool was produced that allows engineers to model the human interaction process within their design. The system then provides feedback on the interaction process through items such as: the amount of mental effort required by a user, the degree to which the system conforms to human capabilities, the expected time to complete the interaction, where potential human error may occur, as well as potential misunderstandings or points of confusion to the users. The designer may then use this information to improve the design of the system. Validation of this technique indicates that the hybrid model produces accurate predictions of usability attributes and that the technique transfers from the laboratory to the real world.
可用性工程的目的是通过降低开发成本和提高系统质量来促进新产品的部署。本文将讨论一种独特的、基于理论的软件工具的开发与交付,该工具为工程师和设计师提供了便捷途径,使其能够了解人机界面设计的最新进展。本研究将交互过程的几种理论观点整合到一个混合模型中。基于该模型,开发出了一种软件工具,使工程师能够在其设计中对人机交互过程进行建模。然后,系统通过以下项目提供关于交互过程的反馈:用户所需的脑力工作量、系统符合人类能力的程度、完成交互的预期时间、可能发生人为错误的位置,以及用户可能产生的误解或困惑点。然后,设计师可以利用这些信息来改进系统设计。对该技术的验证表明,混合模型能够准确预测可用性属性,并且该技术可以从实验室应用到实际应用中。