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拉丁裔青少年中暴力电子游戏、文化适应与攻击性之间的关系。

The relationship between violent video games, acculturation, and aggression among Latino adolescents.

作者信息

Escobar-Chaves S Liliana, Kelder Steve, Orpinas Pamela

机构信息

Center for Health Promotion and Prevention Research, School of Public Health, University of Texas Health Science Center at Houston, Houston, Texas, USA.

出版信息

Biomedica. 2002 Dec;22 Suppl 2:398-406.

PMID:12596459
Abstract

Multiple factors are involved in the occurrence of aggressive behavior. The purpose of this study was to evaluate the hypotheses that Latino middle school children exposed to higher levels of video game playing will exhibit a higher level of aggression and fighting compared to children exposed to lower levels and that the more acculturated middle school Latino children will play more video games and will prefer more violent video games compared to less acculturated middle school Latino children. This study involved 5,831 students attending eight public schools in Texas. A linear relationship was observed between the time spent playing video games and aggression scores. Higher aggression scores were significantly associated with heavier video playing for boys and girls (p < 0.0001). The more students played video games, the more they fought at school (p < 0.0001). As Latino middle school students were more acculturated, their preference for violent video game playing increased, as well as the amount of time they played video games. Students who reported speaking more Spanish at home and with their friends were less likely to spend large amounts of time playing video games and less likely to prefer violent video games (p < 0.05).

摘要

攻击性行为的发生涉及多种因素。本研究的目的是评估以下假设:与接触较少电子游戏的儿童相比,接触较高水平电子游戏的拉丁裔中学生将表现出更高水平的攻击性和打架行为;与文化适应程度较低的拉丁裔中学生相比,文化适应程度较高的拉丁裔中学生将玩更多的电子游戏,并且更喜欢更暴力的电子游戏。本研究涉及德克萨斯州八所公立学校的5831名学生。观察到玩电子游戏的时间与攻击得分之间存在线性关系。男孩和女孩较高的攻击得分与更多地玩电子游戏显著相关(p < 0.0001)。学生玩电子游戏越多,在学校打架就越多(p < 0.0001)。随着拉丁裔中学生文化适应程度的提高,他们对暴力电子游戏的偏好增加,玩电子游戏的时间也增加。报告在家中和与朋友更多说西班牙语的学生不太可能花大量时间玩电子游戏,也不太可能喜欢暴力电子游戏(p < 0.05)。

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