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玩暴力电子游戏与观看暴力电子游戏对儿童攻击性行为的差异影响的实验研究。

Experimental study of the differential effects of playing versus watching violent video games on children's aggressive behavior.

作者信息

Polman Hanneke, de Castro Bram Orobio, van Aken Marcel A G

机构信息

Developmental Psychology, Faculty of Social Sciences, Utrecht University, Utrecht, The Netherlands.

出版信息

Aggress Behav. 2008 May-Jun;34(3):256-64. doi: 10.1002/ab.20245.

Abstract

There is great concern about the effects of playing violent video games on aggressive behavior. The present experimental study was aimed at investigating the differential effects of actively playing vs. passively watching the same violent video game on subsequent aggressive behavior. Fifty-seven children aged 10-13 either played a violent video game (active violent condition), watched the same violent video game (passive violent condition), or played a non-violent video game (active non-violent condition). Aggression was measured through peer nominations of real-life aggressive incidents during a free play session at school. After the active participation of actually playing the violent video game, boys behaved more aggressively than did the boys in the passive game condition. For girls, game condition was not related to aggression. These findings indicate that, specifically for boys, playing a violent video game should lead to more aggression than watching television violence.

摘要

人们非常关注玩暴力电子游戏对攻击性行为的影响。本实验研究旨在调查主动玩与被动观看同一暴力电子游戏对后续攻击性行为的不同影响。57名10至13岁的儿童要么玩暴力电子游戏(主动暴力条件),观看同一暴力电子游戏(被动暴力条件),要么玩非暴力电子游戏(主动非暴力条件)。通过在学校自由活动期间同伴对现实生活中攻击事件的提名来衡量攻击性。在实际主动参与玩暴力电子游戏后,男孩的行为比被动游戏条件下的男孩更具攻击性。对于女孩来说,游戏条件与攻击性无关。这些发现表明,特别是对于男孩,玩暴力电子游戏比观看电视暴力更容易导致更多的攻击性。

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