Tossavainen Timo, Juhola Martti, Pyykkö Ilmari, Aalto Heikki, Toppila Esko
Department of Computer and Information Sciences, University of Tampere, FIN-33014 Tampere, Finland.
Int J Med Inform. 2003 Jul;70(2-3):277-83. doi: 10.1016/s1386-5056(03)00034-0.
People relying much on vision in the control of posture are known to have an elevated risk of falling. Dependence on visual control is an important parameter in the diagnosis of balance disorders. We have previously shown that virtual reality (VR) methods can be used to produce visual stimuli that affect balance, but suitable stimuli need to be found. In this study, the effect of six different VR stimuli on the balance of 22 healthy test subjects was evaluated using force platform posturography. We report in more detail and expand the results published earlier. According to the tests two of the stimuli have a significant destabilizing effect on balance. In addition a significant displacement effect on the subject's center of pressure (COP) was found. Thus it is shown that the design of VR stimuli to cause different effects on the control of balance is possible.
众所周知,在姿势控制中过度依赖视觉的人跌倒风险较高。对视觉控制的依赖是平衡障碍诊断中的一个重要参数。我们之前已经表明,虚拟现实(VR)方法可用于产生影响平衡的视觉刺激,但需要找到合适的刺激。在本研究中,使用测力平台姿势描记法评估了六种不同VR刺激对22名健康测试对象平衡的影响。我们更详细地报告并扩展了之前发表的结果。根据测试,其中两种刺激对平衡有显著的破坏稳定作用。此外,还发现对受试者压力中心(COP)有显著的位移效应。因此表明,设计对平衡控制产生不同影响的VR刺激是可能的。