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虚拟现实可用于调查被害妄想吗?

Can virtual reality be used to investigate persecutory ideation?

作者信息

Freeman Daniel, Slater Mel, Bebbington Paul E, Garety Philippa A, Kuipers Elizabeth, Fowler David, Met Alican, Read Cristina M, Jordan Joel, Vinayagamoorthy Vinoba

机构信息

Department of Psychology, Institute of Psychiatry, King's College London, Denmark Hill, London, UK.

出版信息

J Nerv Ment Dis. 2003 Aug;191(8):509-14. doi: 10.1097/01.nmd.0000082212.83842.fe.

Abstract

The use of virtual reality permits individuals' reactions to standard controlled environments to be studied. It may therefore provide a means for understanding the interpretations of experience relevant to clinical disorders. The use of this technology for understanding persecutory ideation has not been investigated. A pilot study was undertaken to examine whether individuals have persecutory thoughts about virtual reality characters under controlled conditions and if there are factors that predict the occurrence of such thoughts.Twenty-four nonclinical participants entered a neutral virtual environment that contained computer-generated people. The participants completed dimensional assessments of items related to psychiatric symptoms and their thoughts about the virtual characters. Positive views about the virtual characters were common. However, a number of participants had ideas of reference and ideas of persecution about the virtual characters. Individuals who had persecutory thoughts about the virtual characters had significantly higher levels of interpersonal sensitivity and anxiety. The study provides direct evidence that individuals attribute mental states to virtual reality characters. Important for the study of clinical phenomena, some individuals have thoughts of a persecutory nature about virtual characters. Additionally, the findings indicate that feelings of interpersonal vulnerability and anxiety may directly contribute to the development of persecutory ideation in response to essentially neutral contexts. Virtual reality may prove to be a valuable methodology for developing an understanding of persecutory ideation.

摘要

虚拟现实的应用使得对个体在标准可控环境中的反应进行研究成为可能。因此,它或许能为理解与临床疾病相关的经历解读提供一种方法。尚未有人对利用这项技术来理解被害妄想进行过研究。开展了一项初步研究,以检验个体在可控条件下是否会对虚拟现实角色产生被害妄想,以及是否存在能够预测此类想法发生的因素。24名非临床参与者进入一个包含计算机生成人物的中性虚拟现实环境。参与者完成了与精神症状相关项目的维度评估以及他们对虚拟角色的想法。对虚拟角色持积极看法很常见。然而,一些参与者对虚拟角色有牵连观念和被害妄想。对虚拟角色有被害妄想的个体人际敏感性和焦虑水平显著更高。该研究提供了直接证据,证明个体将心理状态归因于虚拟现实角色。对临床现象研究很重要的是,一些个体对虚拟角色有被害性质的想法。此外,研究结果表明,人际脆弱感和焦虑感可能直接导致在基本中性的情境下产生被害妄想。虚拟现实可能被证明是一种用于深入理解被害妄想的有价值的方法。

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