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虚拟现实社交环境中偏执观念的主观体验:一项混合方法的横断面研究。

Subjective experience of paranoid ideation in a virtual reality social environment: A mixed methods cross-sectional study.

机构信息

Department of Psychology, Institute of Psychiatry, Psychology & Neuroscience, King's College London, London, UK.

South London and Maudsley NHS Foundation Trust, Bethlem Royal Hospital, Kent, UK.

出版信息

Clin Psychol Psychother. 2020 May;27(3):337-345. doi: 10.1002/cpp.2431. Epub 2020 Feb 7.

Abstract

Virtual reality-assisted cognitive-behavioural therapy (VR-CBT) has potential to support people who experience paranoid ideation in social settings. However, virtual reality (VR) research using overt social environments is limited, and lack of qualitative studies on paranoid ideation in VR restricts understanding. This study aimed to use predominantly qualitative methods to investigate subjective experience of paranoia in VR and identify target domains for VR-CBT. Participants (N = 36) were non-clinical adults with high trait paranoia, who entered an interactive VR bar-room environment. After VR, they participated in brief audiotaped semi-structured interviews designed for measuring persecutory ideation in virtual environments. Researchers scored transcripts on the Comprehensive Assessment of At-Risk Mental States Non-Bizarre Ideas Global Rating Scale to rate the state paranoia represented by interview content. Thematic analysis of interviews employed superordinate themes of Social Evaluative Concerns, Ideas of Reference, and Ideas of Persecution to investigate participants' experience of paranoia. Mean score on the Non-Bizarre Ideas scale was 3.06 (standard deviation 1.24, range 1-6), indicating "moderate" attenuated-paranoid experiences. Nearly all participants reported Social Evaluative Concerns (N = 35) and Ideas of Reference (N = 32); half reported Ideas of Persecution (N = 19). Twelve subthemes were identified. Notably, participants believed they did not belong in the environment (N = 31), that they were the object of discussion (N = 20), and that they felt avatars were unfriendly (N = 27) and intentionally rejected them (N = 13). Subthemes reflect interpersonal and social processes that may constitute target areas for VR-CBT, for example, cognitive appraisals and social skills. Identification of these domains indicates how personalized VR-CBT may be operationalized.

摘要

虚拟现实辅助认知行为疗法(VR-CBT)有可能为在社交环境中出现偏执观念的人提供支持。然而,使用公开社交环境的虚拟现实(VR)研究有限,并且缺乏关于 VR 中偏执观念的定性研究,这限制了对其的理解。本研究旨在主要使用定性方法来研究 VR 中的偏执体验,并确定 VR-CBT 的目标领域。参与者(N=36)为具有高特质偏执的非临床成年人,他们进入了一个互动式 VR 酒吧环境。在 VR 之后,他们参加了简短的录音半结构化访谈,旨在测量虚拟环境中的被害妄想。研究人员根据《综合风险精神状态评估非奇异观念总体评分量表》对访谈内容进行评分,以评估访谈内容所代表的状态偏执。对访谈的主题分析采用了社会评价关注、参照观念和迫害观念的超上级主题,以调查参与者的偏执体验。非奇异观念量表的平均得分为 3.06(标准差 1.24,范围 1-6),表明“中度”减弱的偏执体验。几乎所有参与者都报告了社会评价关注(N=35)和参照观念(N=32);一半的参与者报告了迫害观念(N=19)。确定了 12 个次主题。值得注意的是,参与者认为他们不属于该环境(N=31),他们是讨论的对象(N=20),他们觉得化身不友好(N=27)并故意拒绝他们(N=13)。次主题反映了人际和社会过程,这些过程可能构成 VR-CBT 的目标领域,例如认知评估和社交技能。确定这些领域表明个性化 VR-CBT 如何运作。

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