Bruce V, Burton A M, Craw I
Department of Psychology, University of Nottingham, U.K.
Philos Trans R Soc Lond B Biol Sci. 1992 Jan 29;335(1273):121-7; discussion 127-8. doi: 10.1098/rstb.1992.0015.
Much early work in the psychology of face processing was hampered by a failure to think carefully about task demands. Recently our understanding of the processes involved in the recognition of familiar faces has been both encapsulated in, and guided by, functional models of the processes involved in processing and recognizing faces. The specification and predictive power of such theory has been increased with the development of an implemented model, based upon an 'interactive activation and competition' architecture. However, a major deficiency in most accounts of face processing is their failure to spell out the perceptual primitives that form the basis of our representations for faces. Possible representational schemes are discussed, and the potential role of three-dimensional representations of the face is emphasized.
早期面部加工心理学的许多工作因未能仔细考虑任务要求而受阻。最近,我们对熟悉面孔识别所涉及过程的理解既体现在处理和识别面孔所涉及过程的功能模型中,又受到该模型的指导。基于“交互式激活与竞争”架构的已实现模型的发展,增强了此类理论的规范性和预测力。然而,大多数面部加工理论的一个主要缺陷是未能阐明构成我们面部表征基础的感知基元。文中讨论了可能的表征方案,并强调了面部三维表征的潜在作用。