Hinton G
Department of Computer Science, Carnegie-Mellon University, Pittsburgh, PA 15213, USA.
J Mot Behav. 1984 Jun;16(2):171-94. doi: 10.1080/00222895.1984.10735317.
In order to control a reaching movement of the arm and body, several different computational problems must be solved. Some parallel methods that could be implemented in networks of neuron-like processors are described. Each method solves a different part of the overall task. First, a method is described for finding the torques necessary to follow a desired trajectory. The methods is more economical and more versatile than table look-up and requires very few sequential steps. Then a way of generating an internal representation of a desired trajectory is described. This method shows the trajectory one piece at a time by applying a large set of heuristic rules to a "motion blackboard" that represents the static and dynamic parameters of the state of the body at the current point in the trajectory. The computations are simplified by expressing the positions, orientations, and motions of parts of the body in terms of a single, non-accelerating, world-based frame of reference, rather than in terms of the joint-angles or an egocentric frame based on the body itself.
为了控制手臂和身体的伸展运动,必须解决几个不同的计算问题。本文描述了一些可以在类神经元处理器网络中实现的并行方法。每种方法解决了整体任务的不同部分。首先,描述了一种用于找到跟踪期望轨迹所需扭矩的方法。该方法比查表法更经济、更通用,并且只需要很少的顺序步骤。然后,描述了一种生成期望轨迹内部表示的方法。该方法通过将大量启发式规则应用于一个“运动黑板”,一次显示一段轨迹,该“运动黑板”表示轨迹当前点处身体状态的静态和动态参数。通过用单个非加速的、基于世界的参考系来表示身体各部分的位置、方向和运动,而不是用关节角度或基于身体本身的自我中心参考系来表示,计算得以简化。