Zanker Johannes M
Department of Psychology Royal Holloway College, University of London, Egham, Surrey TW20 0EX, UK.
Spat Vis. 2004;17(1-2):75-94. doi: 10.1163/156856804322778279.
Arts history tells an exciting story about repeated attempts to represent features that are crucial for the understanding of our environment and which, at the same time, go beyond the inherently two-dimensional nature of a flat painting surface: depth and motion. In the twentieth century, Op artists such as Bridget Riley began to experiment with simple black and white patterns that do not represent motion in an artistic way but actually create vivid dynamic illusions in static pictures. The cause of motion illusions in such paintings is still a matter of debate. The role of involuntary eye movements in this phenomenon is studied here with a computational approach. The possible consequences of shifting the retinal image of synthetic wave gratings, dubbed as 'riloids', were analysed by a two-dimensional array of motion detectors (2DMD model), which generates response maps representing the spatial distribution of motion signals generated by such a stimulus. For a two-frame sequence reflecting a saccadic displacement, these motion signal maps contain extended patches in which local directions change only little. These directions, however, do not usually precisely correspond to the direction of pattern displacement that can be expected from the geometry of the curved gratings as an instance of the so-called 'aperture problem'. The patchy structure of the simulated motion detector response to the displacement of riloids resembles the motion illusion, which is not perceived as a coherent shift of the whole pattern but as a wobbling and jazzing of ill-defined regions. Although other explanations are not excluded, this might support the view that the puzzle of Op Art motion illusions could potentially have an almost trivial solution in terms of small involuntary eye movement leading to image shifts that are picked up by well-known motion detectors in the early visual system. This view can have further consequences for our understanding of how the human visual system usually compensates for eye movements, in order to let us perceive a stable world despite continuous image shifts generated by gaze instability.
艺术史讲述了一个激动人心的故事,关于人们反复尝试描绘那些对于理解我们的环境至关重要、同时又超越了平面绘画表面固有的二维特性的特征:深度和运动。在二十世纪,像布里奇特·莱利这样的欧普艺术家开始用简单的黑白图案进行实验,这些图案并非以艺术的方式表现运动,而是在静态画面中实际创造出生动的动态错觉。此类绘画中运动错觉的成因仍是一个有争议的问题。本文采用计算方法研究了非自主眼球运动在此现象中的作用。通过一个运动探测器二维阵列(二维运动探测器模型)分析了被称为“riloids”的合成波光栅视网膜图像移动的可能后果,该阵列生成表示由这种刺激产生的运动信号空间分布的响应图。对于反映扫视位移的两帧序列,这些运动信号图包含扩展的斑块,其中局部方向变化很小。然而,这些方向通常并不精确对应于从弯曲光栅的几何形状可预期的图案位移方向,这是所谓“孔径问题”的一个实例。模拟的运动探测器对riloids位移的响应的斑块结构类似于运动错觉,这种错觉并非被视为整个图案的连贯移动,而是被视为不明确区域的摆动和跳动。尽管不排除其他解释,但这可能支持这样一种观点,即欧普艺术运动错觉之谜在由小的非自主眼球运动导致图像移动方面可能有一个几乎微不足道的解决方案,而这种图像移动会被早期视觉系统中知名的运动探测器捕捉到。这种观点可能对我们理解人类视觉系统通常如何补偿眼球运动有进一步的影响,以便让我们尽管由于注视不稳定产生连续的图像移动仍能感知一个稳定的世界。