• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

用于视障人士训练的触觉虚拟环境的设计与实现。

Design and implementation of haptic virtual environments for the training of the visually impaired.

作者信息

Tzovaras Dimitrios, Nikolakis Georgios, Fergadis Georgios, Malasiotis Stratos, Stavrakis Modestos

机构信息

Informatics and Telematics Institute, Center for Research and Technology Hellas, 57001 Thessaloniki, Greece.

出版信息

IEEE Trans Neural Syst Rehabil Eng. 2004 Jun;12(2):266-78. doi: 10.1109/TNSRE.2004.828756.

DOI:10.1109/TNSRE.2004.828756
PMID:15218940
Abstract

This paper presents a haptic virtual reality (VR) tool developed for the training of the visually impaired. The proposed approach focuses on the development of a highly interactive and extensible haptic VR training system (the ENORASI VR training system) that allows visually impaired, to study and interact with various virtual objects in specially designed virtual environments, while allowing designers to produce and customize these configurations. Based on the system prototype and the use of the CyberGrasp haptic device, a number of custom applications have been developed. An efficient collision detection algorithm is also introduced, by extending the proximity query package (PQP) algorithm to handle five points of contact (a case studied with the use of CyberGrasp). Two test categories were identified and corresponding tests were developed for each category. The training scenarios include: object recognition and manipulation and cane simulation, used for performing realistic navigation tasks. Twenty-six blind persons conducted the tests and the evaluation results have shown the degree of acceptance of the technology and the feasibility of the proposed approach.

摘要

本文介绍了一种为视障人士训练开发的触觉虚拟现实(VR)工具。所提出的方法侧重于开发一个高度交互式且可扩展的触觉VR训练系统(ENORASI VR训练系统),该系统允许视障人士在专门设计的虚拟环境中研究各种虚拟物体并与之交互,同时允许设计师制作和定制这些配置。基于系统原型并使用CyberGrasp触觉设备,开发了一些定制应用程序。还引入了一种高效的碰撞检测算法,通过扩展邻近查询包(PQP)算法来处理五个接触点(使用CyberGrasp进行的一个案例研究)。确定了两类测试,并为每个类别开发了相应的测试。训练场景包括:物体识别与操作以及手杖模拟,用于执行逼真的导航任务。26名盲人进行了测试,评估结果表明了该技术的接受程度以及所提方法的可行性。

相似文献

1
Design and implementation of haptic virtual environments for the training of the visually impaired.用于视障人士训练的触觉虚拟环境的设计与实现。
IEEE Trans Neural Syst Rehabil Eng. 2004 Jun;12(2):266-78. doi: 10.1109/TNSRE.2004.828756.
2
Training and evaluation of lumbar punctures in a VR-environment using a 6DOF haptic device.使用六自由度触觉设备在虚拟现实环境中进行腰椎穿刺的培训与评估。
Stud Health Technol Inform. 2008;132:112-4.
3
A haptic force feedback device for virtual reality-fMRI experiments.一种用于虚拟现实功能磁共振成像实验的触觉力反馈设备。
IEEE Trans Neural Syst Rehabil Eng. 2007 Dec;15(4):570-6. doi: 10.1109/TNSRE.2007.906962.
4
Real-time haptic interface for VR colonoscopy simulation.用于虚拟现实结肠镜检查模拟的实时触觉界面。
Stud Health Technol Inform. 2005;111:208-12.
5
Needle bending in a VR-puncture training system using a 6DOF haptic device.在使用六自由度触觉设备的虚拟现实穿刺训练系统中针的弯曲。
Stud Health Technol Inform. 2009;142:91-3.
6
Using mixed reality, force feedback and tactile augmentation to improve the realism of medical simulation.利用混合现实、力反馈和触觉增强技术提高医学模拟的真实感。
Stud Health Technol Inform. 2002;85:144-9.
7
SQ-Map: efficient layered collision detection and haptic rendering.SQ-Map:高效的分层碰撞检测与触觉渲染
IEEE Trans Vis Comput Graph. 2007 Jan-Feb;13(1):80-93. doi: 10.1109/TVCG.2007.20.
8
The role of haptic feedback in laparoscopic simulation training.触觉反馈在腹腔镜模拟训练中的作用。
J Surg Res. 2009 Oct;156(2):312-6. doi: 10.1016/j.jss.2009.04.018. Epub 2009 May 14.
9
BrainTrain: brain simulator for medical VR application.BrainTrain:用于医学虚拟现实应用的大脑模拟器。
Stud Health Technol Inform. 2005;111:378-84.
10
A framework for the design of a novel haptic-based medical training simulator.一种基于触觉的新型医学训练模拟器的设计框架。
IEEE Trans Inf Technol Biomed. 2008 Sep;12(5):658-66. doi: 10.1109/TITB.2008.926496.

引用本文的文献

1
Individuals with and without Visual Impairments Use a Force Feedback Device to Identify the Friction and Hardness of Haptic Surfaces.有和没有视力障碍的个体使用力反馈设备来识别触觉表面的摩擦和硬度。
Sensors (Basel). 2022 Dec 12;22(24):9745. doi: 10.3390/s22249745.
2
Design and evaluation of sound-based electronic football soccer training system for visually impaired athletes.基于声音的电子足球足球训练系统的设计与评估,适用于视障运动员。
Biomed Eng Online. 2019 Jun 24;18(1):76. doi: 10.1186/s12938-019-0695-5.
3
Balance in Blind Subjects: Cane and Fingertip Touch Induce Similar Extent and Promptness of Stance Stabilization.
盲人的平衡:手杖和指尖触摸引起的姿势稳定程度和速度相似。
Front Neurosci. 2018 Sep 11;12:639. doi: 10.3389/fnins.2018.00639. eCollection 2018.
4
Time-interval for integration of stabilizing haptic and visual information in subjects balancing under static and dynamic conditions.在静态和动态条件下平衡的受试者中,稳定触觉和视觉信息的整合时间间隔。
Front Syst Neurosci. 2014 Oct 6;8:190. doi: 10.3389/fnsys.2014.00190. eCollection 2014.
5
A Virtual Environment for People Who Are Blind - A Usability Study.面向盲人的虚拟环境——一项可用性研究。
J Assist Technol. 2012;6(1). doi: 10.1108/17549451211214346.
6
A critical experimental study of the classical tactile threshold theory.经典触觉阈理论的关键性实验研究。
BMC Neurosci. 2010 Jun 18;11:76. doi: 10.1186/1471-2202-11-76.