Botella Cristina, Villa Helena, García Palacios Azucena, Quero Soledad, Baños Rosa M, Alcaniz Mariano
Department of Clinical Psychology, Universitat Jaume I, Castellón, Spain.
Stud Health Technol Inform. 2004;99:73-90.
Panic disorder with agoraphobia (PDA) is considered an important public health problem. The efficacy of cognitive-behavioral therapy (CBT) for PDA has been widely demonstrated. The American National Institute of Health recommended Cognitive-Behavioral programs as the treatment of choice for this disorder. This institution also recommended that researchers develop treatments whose mode of delivery increases the availability of these programs. Virtual Reality based treatments can help to achieve this goal. VR has several advantages compared with conventional techniques. One of the essential components to treat these disorders is exposure. In VR the therapist can control the feared situations at will and with a high degree of safety for the patient, as it is easier to grade the feared situations. Another advantage is that VR is more confidential because treatment takes place in the therapist's office. It is also less time consuming as it takes place in the therapist's office. Considering the wide number of situations and activities that agoraphobic patients use to avoid, VR can save time and money significantly. Another advantage in treating PDA using VR is the possibility of doing VR interoceptive. VR could be a more natural setting for interoceptive exposure than the consultation room because we can elicit bodily sensations while the patient is immerse in VR agoraphobic situations. Finally, we think that VR exposure can be a useful intermediate step for those patients who refuse in vivo exposure because the idea of facing the real agoraphobic situations is too aversive for them. In this chapter we offer the work done by our research team at the VEPSY-UPDATED project. We describe the VR program we have developed for the treatment of PDA and we summarize the efficacy and effectiveness data of a study where we compare a cognitive-behavioral program including VR for the exposure component with a standard cognitive-behavioral program including in vivo exposure and with a waiting list control condition. Our findings support the efficacy and effectiveness of VR for the treatment of PDA.
伴有广场恐惧症的惊恐障碍(PDA)被视为一个重要的公共卫生问题。认知行为疗法(CBT)对PDA的疗效已得到广泛证实。美国国立卫生研究院推荐认知行为项目作为该疾病的首选治疗方法。该机构还建议研究人员开发能够提高这些项目可及性的治疗方式。基于虚拟现实的治疗有助于实现这一目标。与传统技术相比,虚拟现实有几个优点。治疗这些障碍的一个关键要素是暴露。在虚拟现实中,治疗师可以随意控制令人恐惧的情境,并且对患者来说安全性很高,因为更容易对令人恐惧的情境进行分级。另一个优点是虚拟现实更具保密性,因为治疗在治疗师办公室进行。而且在治疗师办公室进行治疗也更省时。考虑到广场恐惧症患者通常会回避大量的情境和活动,虚拟现实可以显著节省时间和金钱。使用虚拟现实治疗PDA的另一个优点是可以进行虚拟现实内感受性暴露。对于内感受性暴露而言,虚拟现实可能比咨询室更自然,因为我们可以在患者沉浸于虚拟现实中的广场恐惧情境时引发身体感觉。最后,我们认为对于那些拒绝现场暴露的患者来说,虚拟现实暴露可能是一个有用的中间步骤,因为面对真实的广场恐惧情境对他们来说过于厌恶。在本章中,我们展示了我们研究团队在VEPSY - UPDATED项目中所做的工作。我们描述了我们为治疗PDA而开发的虚拟现实项目,并总结了一项研究的疗效和有效性数据,在该研究中,我们将一个包含虚拟现实暴露成分的认知行为项目与一个包含现场暴露的标准认知行为项目以及一个等待名单对照条件进行了比较。我们的研究结果支持虚拟现实治疗PDA的疗效和有效性。