Klinger Evelyne, Légeron Patrick, Roy Stéphane, Chemin Isabelle, Lauer Françoise, Nugues Pierre
Groupe de Recherche en Informatique, Image, Automatique et Instrumentation de Caen (GREYC), Caen, France.
Stud Health Technol Inform. 2004;99:91-119.
Social phobia is one of the most frequent psychiatric disorders and is accessible to two forms of scientifically validated treatments: anti-depressant drugs and cognitive-behavioral therapies. Graded exposure to feared social situations (either in vivo or by imagining the situations) is fundamental to obtain an improvement of the anxious symptoms. Virtual reality (VR) may be an alternative to these standard exposure techniques and seems to bring significant advantages by allowing exposures to numerous and varied situations. Moreover studies have shown that human subjects are appropriately sensitive to virtual environments. This chapter reports the definition of a VR-based clinical protocol and a study to treat social phobia using virtual reality techniques. The virtual environments used in the treatment reproduce four situations that social phobics feel the most threatening: performance, intimacy, scrutiny and assertiveness. With the help of the therapist, the patient learns adapted cognitions and behaviors when coping with social situations, with the aim of reducing her or his anxiety in the corresponding real life situations. Some studies have been carried out using virtual reality in the treatment of fear of public speaking, which is only a small part of the symptomatology of most of social phobic patients. The novelty of our work is to address a larger group of situations that the phobic patients experience with high anxiety. In our protocol, the efficacy of the virtual reality treatment is compared to well established and well validated group cognitive-behavioral treatment.
社交恐惧症是最常见的精神疾病之一,有两种经过科学验证的治疗方法:抗抑郁药物和认知行为疗法。逐步接触令人恐惧的社交情境(无论是在现实生活中还是通过想象这些情境)是改善焦虑症状的关键。虚拟现实(VR)可能是这些标准暴露技术的替代方法,并且通过允许接触大量不同的情境似乎带来了显著优势。此外,研究表明人类受试者对虚拟环境有适当的敏感性。本章报告了基于VR的临床方案的定义以及一项使用虚拟现实技术治疗社交恐惧症的研究。治疗中使用的虚拟环境再现了社交恐惧症患者认为最具威胁性的四种情境:表演、亲密关系、审视和自信。在治疗师的帮助下,患者在应对社交情境时学习适应性认知和行为,目的是在相应的现实生活情境中减轻焦虑。一些研究已经使用虚拟现实来治疗对公开演讲的恐惧,而这只是大多数社交恐惧症患者症状的一小部分。我们工作的新颖之处在于针对恐惧症患者高度焦虑的更多情境。在我们的方案中,将虚拟现实治疗的疗效与成熟且经过充分验证的团体认知行为治疗进行比较。