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二维稳态向量场的高质量动画。

High-quality animation of 2D steady vector fields.

作者信息

Lefer Wilfrid, Jobard Bruno, Leduc Claire

机构信息

Université de Pau, France.

出版信息

IEEE Trans Vis Comput Graph. 2004 Jan-Feb;10(1):2-14. doi: 10.1109/TVCG.2004.1260754.

Abstract

Simulators for dynamic systems are now widely used in various application areas and raise the need for effective and accurate flow visualization techniques. Animation allows us to depict direction, orientation, and velocity of a vector field accurately. This paper extends a former proposal for a new approach to produce perfectly cyclic and variable-speed animations for 2D steady vector fields (see [1] and [2]). A complete animation of an arbitrary number of frames is encoded in a single image. The animation can be played using the color table animation technique, which is very effective even on low-end workstations. A cyclic set of textures can be produced as well and then encoded in a common animation format or used for texture mapping on 3D objects. As compared to other approaches, the method presented in this paper produces smoother animations and is more effective, both in memory requirements to store the animation, and in computation time.

摘要

动态系统模拟器如今在各个应用领域得到广泛使用,这就产生了对有效且准确的流可视化技术的需求。动画使我们能够精确描绘向量场的方向、取向和速度。本文扩展了之前提出的一种新方法,用于为二维稳态向量场生成完美循环且变速的动画(见[1]和[2])。任意数量帧的完整动画被编码在单个图像中。该动画可使用颜色表动画技术播放,即使在低端工作站上也非常有效。也可以生成一组循环纹理,然后将其编码为通用动画格式或用于三维物体的纹理映射。与其他方法相比,本文提出的方法能产生更平滑的动画,并且在存储动画的内存需求和计算时间方面都更有效。

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