Cho Baek-Hwan, Ku Jeonghun, Jang Dongpyo, Lee Jaemin, Oh Myungjin, Kim Hun, Lee Janghan, Kim Jaeseok, Kim Inyoung, Kim Sunill
Department of Biomedical Engineering, College of Medicine, Hanyang University, Seoul, Korea.
Stud Health Technol Inform. 2002;85:89-95.
Attention Deficit Hyperactivity Disorder (ADHD) is a childhood syndrome characterized by short attention span, impulsiveness, and hyperactivity, which often leads to learning disabilities and various behavioral problems. The prevalence rates for ADHD varied from a low of 2.0% to a high of 6.3% in 1992 statistics, and it may be higher now. Using Virtual Environments and Neurofeedback, we have developed an Attention Enhancement System for treating ADHD. And we made a clinical test. Classroom-based virtual environments are constructed for intimacy and intensive attention enhancement. In this basic virtual environment, subjects performed some training sessions. There are two kinds of training sessions. One is Virtual Reality Cognitive Training (VRCT) and the other is Virtual Reality Neurofeedback Training (VRNT). In VRNT, we made a change in the virtual environment by Neurofeedback. Namely, if the Beta ratio is greater than the specified threshold level, the change as positive reinforce is created in the virtual environment. 50 subjects, aged 14 to 18, who had committed crimes and had been isolated in a reformatory took part in this study. They were randomly assigned to one of five 10-subject groups: a control Group, two placebo groups, and two experimental groups. The experimental groups and the placebo groups underwent 10 sessions over two weeks. The control group underwent no training session during the same period of time. While the experimental groups used HMD and Head Tracker in each session, the placebo groups used only a computer monitor. Consequently, only the experimental Groups could look around the virtual classroom. Besides that, Placebo Group 1 and Experimental Group 1 performed the same task(Neurofeedback Training), and Placebo Group 2 and Experimental Group 2 also performed the same task(Cognitive Training). All subjects Continuous Performance Task(CPT) before and after all training sessions. In the number of correct answers, omission errors and signal detection index (d'), the subjects' scores from CPT showed significant improvement (p<0.01) after all of the training sessions, while control group indicated no significant change. And experimental groups showed significant difference (p<0.01) with placebo groups. Lastly, the Virtual Reality Neurofeedback training group and the Virtual Reality Cognitive training group indicated not significant difference. Our System is supposed to enhance subjects' attention and lead their behavioral improvement. And also, we can conclude that virtual reality training (both Neurofeedback training and Cognitive training) has an advantage for attention enhancement compared with desk-top training.
注意力缺陷多动障碍(ADHD)是一种儿童综合征,其特征为注意力持续时间短、冲动和多动,常导致学习障碍和各种行为问题。1992年的统计数据显示,ADHD的患病率从低至2.0%到高至6.3%不等,现在可能更高。我们利用虚拟环境和神经反馈技术,开发了一种用于治疗ADHD的注意力增强系统,并进行了一项临床试验。构建基于课堂的虚拟环境以增强亲密感和集中注意力。在这个基本的虚拟环境中,受试者进行了一些训练课程。有两种训练课程。一种是虚拟现实认知训练(VRCT),另一种是虚拟现实神经反馈训练(VRNT)。在VRNT中,我们通过神经反馈改变虚拟环境。也就是说,如果β比率大于指定的阈值水平,就在虚拟环境中产生作为积极强化的变化。50名年龄在14至18岁之间、有犯罪行为且被隔离在教养所的受试者参与了这项研究。他们被随机分配到五个每组10名受试者的组中的一组:一个对照组、两个安慰剂组和两个实验组。实验组和安慰剂组在两周内进行了10次训练课程。对照组在同一时间段内未进行训练课程。虽然实验组在每次训练中使用头戴式显示器和头部追踪器,但安慰剂组只使用电脑显示器。因此,只有实验组能够环顾虚拟教室。除此之外,安慰剂组1和实验组1执行相同的任务(神经反馈训练),安慰剂组2和实验组2也执行相同的任务(认知训练)。所有受试者在所有训练课程前后都进行了连续性能任务(CPT)。在正确答案数量、遗漏错误和信号检测指数(d')方面,所有训练课程后,受试者CPT的分数显示出显著改善(p<0.01),而对照组没有显著变化。实验组与安慰剂组显示出显著差异(p<0.01)。最后,虚拟现实神经反馈训练组和虚拟现实认知训练组显示无显著差异。我们的系统旨在增强受试者的注意力并促使其行为改善。而且,我们可以得出结论,与桌面训练相比,虚拟现实训练(神经反馈训练和认知训练)在增强注意力方面具有优势。