Rydmark Martin, Broeren Jörgen, Pascher Ragnar
Mednet, The Sahlgrenska Academy at Göteborg University.
Stud Health Technol Inform. 2002;85:434-7.
The objective of this pilot study is to identify the level of difficulty in which subjects with left hemisphere damage in the acute phase after stroke can start practicing in a virtual environment. Second, to test an application of Virtual Reality technology to existing occupational treatment methods in stroke rehabilitation and develop a platform for home rehabilitation controlled telemedically. The findings indicate that the system shows potential as an assessment and training device. The feasibility study setup is working well likewise the assessment method. Developing and increasing the complexity of the tasks must be based on the patient individual neurology, and that the cinematic motion patterns of the patient's are the basis for exercise design.
这项初步研究的目的是确定中风急性期左半球受损的受试者能够在虚拟环境中开始练习的难度水平。其次,测试虚拟现实技术在中风康复现有职业治疗方法中的应用,并开发一个通过远程医疗控制的家庭康复平台。研究结果表明,该系统作为一种评估和训练设备具有潜力。可行性研究设置运行良好,评估方法也是如此。任务的开发和复杂性增加必须基于患者的个体神经学情况,并且患者的电影运动模式是运动设计的基础。