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虚拟现实与触觉主从装置在中风后上肢康复中的应用

Virtual reality and a haptic master-slave set-up in post-stroke upper-limb rehabilitation.

作者信息

Houtsma J A, Van Houten F J A M

机构信息

Department of Engineering Technology, University of Twente, Enschede, The Netherlands.

出版信息

Proc Inst Mech Eng H. 2006 Aug;220(6):715-8. doi: 10.1243/09544119H06104.

Abstract

Since the number of stroke patients is ever growing, and since studies show that the patients can benefit from more exercise, the possible use of virtual reality and haptic devices in the rehabilitation of stroke patients is researched. Besides offering more independent and challenging exercise possibilities, the inherent registration capabilities of the haptic devices open up the possibility of monitoring patients' motions in an objective way. This research results in the implementation of a VR mock-up of an exercise in which patients use both hands and a stick to push away a ball that is tossed at them. In this mock-up, two FCS HapticMasters are used in a master-slave set-up to mimic the behaviour of the stick. The implementation of the scene shows that there are currently limitations, in the hardware as well as in the software, that cause the virtual exercise to behave differently to the real-life exercise. Consequences for the therapeutic value are subject to further research.

摘要

由于中风患者的数量不断增加,且研究表明患者能从更多锻炼中受益,因此对虚拟现实和触觉设备在中风患者康复中的潜在应用展开了研究。除了提供更多独立且具挑战性的锻炼机会外,触觉设备固有的记录功能还开启了以客观方式监测患者动作的可能性。这项研究促成了一种锻炼的虚拟现实模型的实施,在该模型中患者用双手和一根棍子推开向他们扔来的球。在这个模型中,两台FCS触觉主设备以主从设置用于模拟棍子的行为。场景的实施表明,目前在硬件和软件方面都存在局限性,导致虚拟锻炼与现实生活中的锻炼表现不同。其对治疗价值的影响有待进一步研究。

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