Bideau Benoit, Multon Franck, Kulpa Richard, Fradet Laetitia, Arnaldi Bruno, Delamarche Paul
Laboratoire de Physiologie et de Biomécanique de l'Exercice Musculaire, UFR-APS, GIS Sciences du mouvement, Université de Rennes II, Av. Charles Tillon, CS 24414, 35044 Rennes Cedex, France.
Neurosci Lett. 2004 Nov 30;372(1-2):119-22. doi: 10.1016/j.neulet.2004.09.023.
This work investigates the design of a new method to evaluate the importance of visual elements taken into account by a handball goalkeeper facing a thrower. Virtual reality was used to design and reproduce standardised situations in a controlled environment. Under such conditions, it was possible to isolate for investigation one visual element in the thrower's gestures. The goalkeeper's movements were recorded in order to compare his reactions to two separate throws where only one visual element was modified. Our systems allowed us to measure and record the effects of small changes in the thrower's movements. With the numerical values we obtained from our results we were able to come up with a scale of significance for each isolated element. These preliminary results look promising for neuroscience, allowing us to better understand the strategies used in duel situations.
这项研究旨在设计一种新方法,以评估面对投掷者的手球守门员所考虑的视觉元素的重要性。利用虚拟现实技术在可控环境中设计并重现标准化场景。在这种条件下,能够分离出投掷者手势中的一个视觉元素进行研究。记录守门员的动作,以便比较他对两次单独投掷的反应,这两次投掷中只有一个视觉元素被改变。我们的系统使我们能够测量并记录投掷者动作的微小变化所产生的影响。根据从结果中获得的数值,我们能够为每个分离出的元素得出一个重要性量表。这些初步结果对神经科学而言颇具前景,使我们能够更好地理解在对抗情境中所使用的策略。