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通过视觉注意力和反应时间区分运动员与非运动员:一项虚拟现实研究。

Visual attention and response time to distinguish athletes from non-athletes: A virtual reality study.

作者信息

Imperiali Lucia, Borghi Stefano, Bizzozero Sara, Prandoni Elena, Bisio Ambra, La Torre Antonio, Codella Roberto

机构信息

IRCCS Istituto Ortopedico Galeazzi, Milan, Italy.

Department of Biomedical Sciences for Health, Università degli Studi di Milano, Milan, Italy.

出版信息

PLoS One. 2025 May 23;20(5):e0324159. doi: 10.1371/journal.pone.0324159. eCollection 2025.

Abstract

In recent years, cutting-edge technologies have been increasingly integrated into sports to assess physical and cognitive capacities. Virtual Reality (VR) technology has emerged as a powerful tool, offering an immersive and controlled scenario for examining cognitive functions. In light of the growing adoption of VR-systems, this study aimed to investigate the differences in visual attention and response time (RT) between athletes and non-athletes utilizing a VR-system and evaluate the discriminatory power of VR assessments towards the two groups. Sixty-one participants (Age: 22 ± 1.8years; athletes = 33, non-athletes = 28) underwent two visual attention evaluations through the Multiple Object Tracking (MOT) paradigm and three RT evaluations, all within a fully immersive VR environment. The visual attention assessments included the "MOT Assessment" (MOT), which did not have a primary target to select, and the "MOT, Primary Target Onset" (MOT-PT), which required selecting a primary target. The three RT evaluations included Continuous RT (RT-C), RT with Inter-Time between stimuli (RT-I), and Go No-Go RT (RT-GNG). In all RT assessments, participants aimed to touch the target that turned green in the shortest time as possible. In the RT-GNG test, participants responded to green targets by touching them with the hand controllers and refrained from touching red targets. No differences were found between athletes and non-athletes in visual attention tasks. However, athletes outperformed non-athletes in RT assessments (RT-C: 504.8 ± 45.9ms vs. 549.1 ± 45.6ms; p < 0.001. RT-I: 481.1 ± 44.9ms vs. 534.2 ± 58.6ms; p < 0.001. RT-GNG: 502.9 ± 38.8ms vs. 555.6 ± 57.8ms; p < 0.001). ROC curve analysis demonstrated moderate accuracy in differentiating athletes from non-athletes in RT assessments (RT-C: AUC = 0.75, p < 0.001; RT-I: AUC = 0.75, p < 0.001; RT-GNG: AUC = 0.80, p < 0.001). These findings underscore the significant role of RT in distinguishing athletes from non-athletes and highlight the discriminative potential of VR-systems as valuable tools in sports evaluation. Including RT assessments into traditional training regimens could offer new insights for evaluating athletic performance.

摘要

近年来,前沿技术越来越多地融入体育领域,以评估身体和认知能力。虚拟现实(VR)技术已成为一种强大的工具,为检查认知功能提供了一个沉浸式且可控的场景。鉴于VR系统的使用日益增加,本研究旨在利用VR系统调查运动员和非运动员在视觉注意力和反应时间(RT)方面的差异,并评估VR评估对这两组人群的区分能力。61名参与者(年龄:22±1.8岁;运动员 = 33人,非运动员 = 28人)在完全沉浸式VR环境中通过多目标跟踪(MOT)范式进行了两次视觉注意力评估,并进行了三次RT评估。视觉注意力评估包括没有主要目标可供选择的“MOT评估”(MOT)和需要选择主要目标的“MOT,主要目标起始”(MOT-PT)。三次RT评估包括连续RT(RT-C)、有刺激间隔时间的RT(RT-I)和Go No-Go RT(RT-GNG)。在所有RT评估中,参与者的目标是尽快触摸变为绿色的目标。在RT-GNG测试中,参与者通过用手持控制器触摸绿色目标来做出反应,而不触摸红色目标。在视觉注意力任务中,运动员和非运动员之间未发现差异。然而,在RT评估中运动员的表现优于非运动员(RT-C:504.8±45.9毫秒对549.1±45.6毫秒;p < 0.001。RT-I:481.1±44.9毫秒对534.2±58.6毫秒;p < 0.001。RT-GNG:502.9±38.8毫秒对555.6±57.8毫秒;p < 0.001)。受试者工作特征(ROC)曲线分析表明,在RT评估中区分运动员和非运动员具有中等准确性(RT-C:AUC = 0.75,p < 0.001;RT-I:AUC = 0.75,p < 0.001;RT-GNG:AUC = 0.80,p < 0.001)。这些发现强调了RT在区分运动员和非运动员方面的重要作用,并突出了VR系统作为体育评估中有价值工具的区分潜力。将RT评估纳入传统训练方案可为评估运动表现提供新的见解。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/67af/12101641/0998e99f7ef3/pone.0324159.g001.jpg

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