Zabulis Xenophon, Backus Benjamin T
Institute for Research in Cognitive Science, University of Pennsylvania, 3401 Walnut Street, Philadelphia, Pennsylvania 19104-6228, USA.
J Opt Soc Am A Opt Image Sci Vis. 2004 Nov;21(11):2049-60. doi: 10.1364/josaa.21.002049.
From a modern Bayesian point of view, the classic Julesz random-dot stereogram is a cue-conflict stimulus: Texture cues specify an unbroken, unslanted surface, in conflict with any variation in depth specified by binocular disparity. We introduce a new visual texture-the starry night texture (SNT)--that is incapable of conveying slant, depth edges, or texture boundaries, in a single view. For SNT, changing density is equivalent to changing intensity, so an instance of the texture is characterized (up to the random locations of the texture elements) by what we call its densintensity. We consider deviations from the ideal that are needed to realize the texture in practice. In three experiments with computer-generated stimuli we examined human perception of SNT to show that (1) the deviations from the ideal that were needed to realize SNT do not affect the invariance of its appearance across changes in distance of several orders of magnitude; (2) as predicted, observers match SNT across changes in distance better than other textures; and (3) the use of SNT in a slant perception experiment did not reliably increase observers' reliance on stereoscopic slant cues, as compared with the sparse random-dot displays that have been commonly employed to study human perception of shape from binocular disparity and motion.
从现代贝叶斯的角度来看,经典的朱尔兹随机点立体图是一种线索冲突刺激:纹理线索指定了一个完整、无倾斜的表面,这与双眼视差所指定的深度变化相冲突。我们引入了一种新的视觉纹理——星空纹理(SNT)——在单一视图中,它无法传达倾斜、深度边缘或纹理边界。对于SNT,改变密度等同于改变强度,因此纹理的一个实例(在纹理元素的随机位置范围内)由我们所谓的密度强度来表征。我们考虑了在实际中实现该纹理所需的与理想情况的偏差。在三个使用计算机生成刺激的实验中,我们研究了人类对SNT的感知,结果表明:(1)实现SNT所需的与理想情况的偏差不会影响其外观在几个数量级的距离变化中的不变性;(2)正如预测的那样,观察者在距离变化时对SNT的匹配优于其他纹理;(3)与通常用于研究人类从双眼视差和运动中感知形状的稀疏随机点显示相比,在倾斜感知实验中使用SNT并不能可靠地增加观察者对立体倾斜线索的依赖。