Groen E L, Bles W
TNO Human Factors, Kampweg 5, 3769-DE Soesterberg, The Netherlands.
J Vestib Res. 2004;14(5):375-85.
We examined to what extent body tilt may augment the perception of visually simulated linear self acceleration. Fourteen subjects judged visual motion profiles of fore-aft motion at four different frequencies between 0.04-0.33 Hz, and at three different acceleration amplitudes (0.44, 0.88 and 1.76 m/s(2)). Simultaneously, subjects were tilted backward and forward about their pitch axis. The amplitude of pitch tilt was systematically varied. Using a two-alternative-forced-choice paradigm, psychometric curves were calculated in order to determine: 1) the minimum tilt amplitude required to generate a linear self-motion percept in more than 50% of the cases, and 2) the maximum tilt amplitude at which rotation remains sub-threshold in more than 50% of the cases. The results showed that the simulation of linear self motion became more realistic with the application of whole body tilt, as long as the tilt rate remained under the detection threshold of about 3 deg/s. This value is in close agreement with the empirical rate limit commonly used in flight simulation. The minimum required motion cue was inversely proportional to stimulus frequency, and increased with the amplitude of the visual displacement (rather than acceleration). As a consequence, the range of useful tilt stimuli became more critical with increasing stimulus frequency. We conclude that this psychophysical approach reveals valid parameters for motion driving algorithms used in motion base simulators.
我们研究了身体倾斜在多大程度上可能增强对视觉模拟线性自我加速的感知。14名受试者判断了在0.04 - 0.33赫兹之间四个不同频率以及三种不同加速度幅度(0.44、0.88和1.76米/秒²)下的前后视觉运动轮廓。同时,受试者围绕其俯仰轴前后倾斜。俯仰倾斜的幅度系统地变化。使用二选一强制选择范式,计算心理测量曲线以确定:1)在超过50%的情况下产生线性自我运动感知所需的最小倾斜幅度,以及2)在超过50%的情况下旋转仍低于阈值的最大倾斜幅度。结果表明,只要倾斜速率保持在约3度/秒的检测阈值以下,全身倾斜能够使线性自我运动的模拟变得更加逼真。该值与飞行模拟中常用的经验速率极限密切一致。所需的最小运动线索与刺激频率成反比,并随视觉位移(而非加速度)的幅度增加而增加。因此,随着刺激频率的增加,有用倾斜刺激的范围变得更加关键。我们得出结论,这种心理物理学方法揭示了用于运动平台模拟器的运动驱动算法的有效参数。