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在一幅含混的立体图中立体匹配的选择性偏差

Selective biasing of stereo correspondence in an ambiguous stereogram.

作者信息

Goutcher Ross, Mamassian Pascal

机构信息

Department of Psychology, University of Glasgow, 58 Hillhead Street, Glasgow G12 8QB, UK.

出版信息

Vision Res. 2005 Feb;45(4):469-83. doi: 10.1016/j.visres.2004.08.025.

Abstract

In spite of numerous studies in stereoscopic perception, it is still not clear how the visual system matches features between the two eyes. One reason is that these previous studies used stimuli that presented little perceptual ambiguity, so the correspondence problem had only one solution. We present here a novel stimulus that presents a more complex correspondence problem. This stimulus is inspired by "wallpaper" stimuli and was specifically designed to put into conflict two possible constraints underlying stereo correspondence matching. These constraints are the nearest neighbour matching rule--that biases surfaces towards the horopter--and the nearest disparity rule--that biases surfaces to be smooth. By varying the contrast of adjacent image features in this stimulus, we were able to reveal and quantify a preference for nearest disparity matching. The magnitude of this preference is dependent upon the magnitude of possible disparities in the scene and is consistent with the idea that the visual system seeks to minimise local differences in disparity. We discuss these results with regard to the use of prior constraints in models of stereo matching.

摘要

尽管在立体视觉感知方面已有大量研究,但视觉系统如何匹配双眼之间的特征仍不清楚。一个原因是,这些先前的研究使用的刺激几乎没有感知上的模糊性,因此对应问题只有一个解决方案。我们在此展示一种新颖的刺激,它呈现出更复杂的对应问题。这种刺激受到“壁纸”刺激的启发,专门设计用于使立体对应匹配背后的两个可能约束产生冲突。这些约束是最近邻匹配规则——使表面偏向于水平视野——以及最近视差规则——使表面偏向于平滑。通过改变这种刺激中相邻图像特征的对比度,我们能够揭示并量化对最近视差匹配的偏好。这种偏好的程度取决于场景中可能视差的大小,并且与视觉系统试图最小化视差局部差异的观点一致。我们将结合立体匹配模型中先验约束的使用来讨论这些结果。

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