Wood Richard T A, Griffiths Mark D, Eatough Virginia
Division of Psychology, Nottingham Trent University, Nottingham, United Kingdom.
Cyberpsychol Behav. 2004 Oct;7(5):511-8. doi: 10.1089/cpb.2004.7.511.
The paper outlines the advantages and disadvantages of using the Internet to collect data concerning both online and offline gamers. Drawing from experience of a number of studies carried out online by the authors and by reviewing the available literature, the authors discuss the main issues concerning data collected from video game players. The paper examines a number of areas, including recruiting and utilizing participants, validity, suitable methods of data collection (i.e., questionnaire studies, online tests, participant observation, online interviews), and ethical issues. It is concluded that online research methods can be a useful way of examining the psychosocial aspects of video game playing.
本文概述了利用互联网收集在线和离线游戏玩家数据的优缺点。作者借鉴自身开展的多项在线研究经验,并通过回顾现有文献,讨论了从电子游戏玩家收集数据的主要问题。本文考察了多个领域,包括招募和使用参与者、有效性、合适的数据收集方法(即问卷调查研究、在线测试、参与观察、在线访谈)以及伦理问题。得出的结论是,在线研究方法可能是考察电子游戏玩家心理社会方面的一种有用方式。
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