Lemmens Jeroen S, Hendriks Stefan J F
Amsterdam School of Communication Research (ASCoR), University of Amsterdam , Amsterdam, The Netherlands .
Cyberpsychol Behav Soc Netw. 2016 Apr;19(4):270-6. doi: 10.1089/cyber.2015.0415. Epub 2016 Mar 9.
Internet gaming disorder (IGD) is the most recent term used to describe problematic or pathological involvement with computer or video games. This study examined whether this disorder is more likely to involve pathological involvement with online (i.e., Internet) games as opposed to offline games. We also explored the addictive potential of nine video game genres by examining the relationship between IGD and 2,720 games played by a sample of 13- to 40-year olds (N = 2,442). Although time spent playing both online and offline games was related to IGD, online games showed much stronger correlations. This tendency is also reflected within various genres. Disordered gamers spent more than four times as much time playing online role-playing games than nondisordered gamers and more than thrice as much time playing online shooters, whereas no significant differences for offline games from these genres were found. Results are discussed within the frame of social interaction and competition provided by online games.
网络成瘾障碍(IGD)是用于描述对电脑游戏或电子游戏存在问题或病态沉迷的最新术语。本研究考察了这种障碍是否更有可能涉及对在线(即互联网)游戏的病态沉迷,而非离线游戏。我们还通过研究IGD与13至40岁样本(N = 2442)所玩的2720款游戏之间的关系,探讨了九种电子游戏类型的成瘾潜力。虽然玩在线和离线游戏的时间都与IGD有关,但在线游戏显示出更强的相关性。这种趋势在各种类型中也有所体现。有游戏障碍的玩家玩在线角色扮演游戏的时间是非紊乱玩家的四倍多,玩在线射击游戏的时间是非紊乱玩家的三倍多,而在这些类型的离线游戏中未发现显著差异。研究结果将在网络游戏所提供的社交互动和竞争框架内进行讨论。