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真正的三维显示器可让观看者动态改变调节,使显示在不同观看距离的物体聚焦或失焦。

True three-dimensional displays that allow viewers to dynamically shift accommodation, bringing objects displayed at different viewing distances into and out of focus.

作者信息

Schowengerdt Brian T, Seibel Eric J

机构信息

Human Interface Technology Lab, University of Washington, Seattle, Washington 98195-2142, USA.

出版信息

Cyberpsychol Behav. 2004 Dec;7(6):610-20. doi: 10.1089/cpb.2004.7.610.


DOI:10.1089/cpb.2004.7.610
PMID:15687795
Abstract

Under natural viewing conditions, viewers do not just passively perceive. Instead, they dynamically scan the visual scene by shifting their eye fixation and focus between objects at different viewing distances. In doing so, the oculomotor processes of accommodation (eye focus) and vergence (angle between lines of sight of two eyes) must be shifted synchronously to place new objects in sharp focus in the center of each retina. Accordingly, nature has reflexively linked accommodation and vergence, such that a change in one process automatically drives a matching change in the other. Conventional stereoscopic displays force viewers to try to decouple these processes, because while they must dynamically vary vergence angle to view objects at different stereoscopic distances, they must keep accommodation at a fixed distance--or else the entire display will slip out of focus. This decoupling generates eye fatigue and compromises image quality when viewing such displays. In an effort to solve this accommodation/vergence mismatch problem, we have built various prototype displays that can vary the focus of objects at different distances in a displayed scene to match vergence and stereoscopic retinal disparity demands and better simulate natural viewing conditions. By adjusting the focus of individual objects in a scene to match their stereoscopic retinal disparity, the cues to ocular accommodation and vergence are brought into agreement. As in natural vision, the viewer brings different objects into focus by shifting accommodation. As the mismatch between accommodation and vergence is decreased, natural viewing conditions are better simulated and eye fatigue should decrease.

摘要

在自然观看条件下,观看者并非只是被动地感知。相反,他们通过在不同观看距离的物体之间移动眼睛注视点和焦点来动态地扫视视觉场景。在此过程中,调节(眼睛聚焦)和辐辏(两眼视线之间的夹角)的眼球运动过程必须同步改变,以便将新物体清晰地聚焦在每个视网膜的中央。因此,自然条件下调节和辐辏是反射性地联系在一起的,以至于一个过程的变化会自动驱动另一个过程产生相应的变化。传统的立体显示器迫使观看者试图分离这些过程,因为虽然他们必须动态改变辐辏角度以观看不同立体距离的物体,但他们必须将调节保持在固定距离——否则整个显示器会失焦。在观看此类显示器时,这种分离会导致眼睛疲劳并影响图像质量。为了解决这种调节/辐辏不匹配的问题,我们制造了各种原型显示器,这些显示器可以改变显示场景中不同距离物体的焦点,以匹配辐辏和立体视网膜视差的要求,从而更好地模拟自然观看条件。通过调整场景中单个物体的焦点以匹配其立体视网膜视差,眼睛调节和辐辏的线索就会达成一致。如同在自然视觉中一样,观看者通过改变调节使不同物体聚焦。随着调节和辐辏之间的不匹配程度降低,自然观看条件得到更好的模拟,眼睛疲劳也会减轻。

相似文献

[1]
True three-dimensional displays that allow viewers to dynamically shift accommodation, bringing objects displayed at different viewing distances into and out of focus.

Cyberpsychol Behav. 2004-12

[2]
Depth-of-Focus Affects 3D Perception in Stereoscopic Displays.

Perception. 2015

[3]
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[4]
Visual fatigue and discomfort after stereoscopic display viewing.

Acta Ophthalmol. 2012-11-20

[5]
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J Vis. 2010-7-1

[6]
Effect of the accommodation-vergence conflict on vergence eye movements.

Vision Res. 2014-7

[7]
The rate of change of vergence-accommodation conflict affects visual discomfort.

Vision Res. 2014-12

[8]
Vergence-accommodation conflicts hinder visual performance and cause visual fatigue.

J Vis. 2008-3-28

[9]
Stereoscopic viewing and reported perceived immersion and symptoms.

Optom Vis Sci. 2012-7

[10]
Using biomechanics to investigate the effect of VR on eye vergence system.

Appl Ergon. 2019-7-3

引用本文的文献

[1]
Virtual reality hardware and graphic display options for brain-machine interfaces.

J Neurosci Methods. 2008-1-15

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