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聚散-调节冲突会妨碍视觉表现并导致视觉疲劳。

Vergence-accommodation conflicts hinder visual performance and cause visual fatigue.

作者信息

Hoffman David M, Girshick Ahna R, Akeley Kurt, Banks Martin S

机构信息

Vision Science Program, University of California, Berkeley, CA 94720, USA.

出版信息

J Vis. 2008 Mar 28;8(3):33.1-30. doi: 10.1167/8.3.33.

Abstract

Three-dimensional (3D) displays have become important for many applications including vision research, operation of remote devices, medical imaging, surgical training, scientific visualization, virtual prototyping, and more. In many of these applications, it is important for the graphic image to create a faithful impression of the 3D structure of the portrayed object or scene. Unfortunately, 3D displays often yield distortions in perceived 3D structure compared with the percepts of the real scenes the displays depict. A likely cause of such distortions is the fact that computer displays present images on one surface. Thus, focus cues-accommodation and blur in the retinal image-specify the depth of the display rather than the depths in the depicted scene. Additionally, the uncoupling of vergence and accommodation required by 3D displays frequently reduces one's ability to fuse the binocular stimulus and causes discomfort and fatigue for the viewer. We have developed a novel 3D display that presents focus cues that are correct or nearly correct for the depicted scene. We used this display to evaluate the influence of focus cues on perceptual distortions, fusion failures, and fatigue. We show that when focus cues are correct or nearly correct, (1) the time required to identify a stereoscopic stimulus is reduced, (2) stereoacuity in a time-limited task is increased, (3) distortions in perceived depth are reduced, and (4) viewer fatigue and discomfort are reduced. We discuss the implications of this work for vision research and the design and use of displays.

摘要

三维(3D)显示对于包括视觉研究、远程设备操作、医学成像、外科手术训练、科学可视化、虚拟原型制作等在内的许多应用变得至关重要。在许多此类应用中,对于图形图像而言,创建所描绘对象或场景的三维结构的逼真印象非常重要。不幸的是,与显示器所描绘的真实场景的感知相比,3D显示器在感知到的三维结构中常常会产生失真。这种失真的一个可能原因是计算机显示器在一个表面上呈现图像。因此,焦点线索——视网膜图像中的调节和模糊——指定了显示器的深度,而不是所描绘场景中的深度。此外,3D显示器所需的聚散和调节的解耦经常会降低人融合双眼刺激的能力,并给观看者带来不适和疲劳。我们开发了一种新颖的3D显示器,它呈现出对于所描绘场景正确或几乎正确的焦点线索。我们使用这种显示器来评估焦点线索对感知失真、融合失败和疲劳的影响。我们表明,当焦点线索正确或几乎正确时,(1)识别立体刺激所需的时间减少,(2)限时任务中的立体视敏度增加,(3)感知深度的失真减少,以及(4)观看者的疲劳和不适减少。我们讨论了这项工作对视觉研究以及显示器的设计和使用的影响。

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