Pajarola Renato, Sainz Miguel, Guidotti Patrick
Computer Science Department, University of California at Irvine, Irvina, CA 92697, USA.
IEEE Trans Vis Comput Graph. 2004 Sep-Oct;10(5):598-608. doi: 10.1109/TVCG.2004.19.
In this paper, we present Confetti, a novel point-based rendering approach based on object-space point interpolation of densely sampled surfaces. We introduce the concept of a transformation-invariant covariance matrix of a set of points which can efficiently be used to determine splat sizes in a multiresolution point hierarchy. We also analyze continuous point interpolation in object-space and we define a new class of parameterized blending kernels as well as a normalization procedure to achieve smooth blending. Furthermore, we present a hardware accelerated rendering algorithm based on texture mapping and alpha-blending as well as programmable vertex and pixel-shaders.
在本文中,我们提出了Confetti,一种基于密集采样表面的对象空间点插值的新型基于点的渲染方法。我们引入了一组点的变换不变协方差矩阵的概念,该矩阵可有效地用于确定多分辨率点层次结构中的喷溅大小。我们还分析了对象空间中的连续点插值,并定义了一类新的参数化混合内核以及一种归一化过程以实现平滑混合。此外,我们提出了一种基于纹理映射和alpha混合以及可编程顶点和像素着色器的硬件加速渲染算法。