Souman Jan L, Hooge Ignace Th C, Wertheim Alexander H
Helmholtz Institute, Department of Psychonomics, Utrecht University, The Netherlands.
Exp Brain Res. 2005 Jul;164(3):376-86. doi: 10.1007/s00221-005-2261-6. Epub 2005 Apr 27.
Although many studies have been devoted to motion perception during smooth pursuit eye movements, relatively little attention has been paid to the question of whether the compensation for the effects of these eye movements is the same across different stimulus directions. The few studies that have addressed this issue provide conflicting conclusions. We measured the perceived motion direction of a stimulus dot during horizontal ocular pursuit for stimulus directions spanning the entire range of 360 degrees. The stimulus moved at either 3 or 8 degrees/s. Constancy of the degree of compensation was assessed by fitting the classical linear model of motion perception during pursuit. According to this model, the perceived velocity is the result of adding an eye movement signal that estimates the eye velocity to the retinal signal that estimates the retinal image velocity for a given stimulus object. The perceived direction depends on the gain ratio of the two signals, which is assumed to be constant across stimulus directions. The model provided a good fit to the data, suggesting that compensation is indeed constant across stimulus direction. Moreover, the gain ratio was lower for the higher stimulus speed, explaining differences in results in the literature.
尽管许多研究致力于平滑跟踪眼球运动期间的运动感知,但对于这些眼球运动的影响补偿在不同刺激方向上是否相同这一问题,相对而言关注较少。少数涉及此问题的研究得出了相互矛盾的结论。我们测量了在水平眼球跟踪过程中,刺激点在360度全范围内的不同刺激方向上的感知运动方向。刺激以3度/秒或8度/秒的速度移动。通过拟合跟踪过程中运动感知的经典线性模型来评估补偿程度的恒定性。根据该模型,感知速度是将估计眼球速度的眼球运动信号与估计给定刺激物体视网膜图像速度的视网膜信号相加的结果。感知方向取决于两个信号的增益比,假定该增益比在不同刺激方向上是恒定的。该模型对数据拟合良好,表明补偿在不同刺激方向上确实是恒定的。此外,较高刺激速度下的增益比较低,这解释了文献中结果的差异。