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2004年健康游戏大会:健康游戏特有的问题、趋势及需求。

Games for health conference 2004: issues, trends, and needs unique to games for health.

作者信息

Howell Kay

机构信息

Federation of American Scientists, Washington, DC 20036, USA.

出版信息

Cyberpsychol Behav. 2005 Apr;8(2):103-9. doi: 10.1089/cpb.2005.8.103.

DOI:10.1089/cpb.2005.8.103
PMID:15938648
Abstract

The first-ever Games for Health Conference (Madison, WI, September 16-17, 2004) identified issues, trends, and needs unique to games for healthcare. More than 130 doctors, educators, therapists, and game makers gathered to share experiences particular to the health industry, health practitioners, and patient treatment. Co-sponsored by Games for Health, Project of the Serious Games Initiative, the Academic ADL Co-Lab, and the Federation of American Scientists, the conference highlighted applications for direct patient care and therapy, as well as health education, policy, and management ideas. This paper presents key concepts from the conference's panel discussions and summarizes successful projects demonstrated at the conference that can serve as models for the field.

摘要

首届健康游戏大会(2004年9月16 - 17日,威斯康星州麦迪逊)确定了健康游戏所特有的问题、趋势和需求。130多位医生、教育工作者、治疗师和游戏开发者齐聚一堂,分享健康行业、健康从业者和患者治疗方面的独特经验。本次大会由健康游戏、严肃游戏倡议项目、学术ADL合作实验室以及美国科学家联合会共同主办,重点介绍了在直接患者护理与治疗、健康教育、政策以及管理理念方面的应用。本文呈现了大会小组讨论中的关键概念,并总结了大会上展示的成功项目,这些项目可为该领域提供范例。

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