Washburn David A
Department of Psychology, Georgia State University, Atlanta, Georgia 30303, USA.
Behav Res Methods Instrum Comput. 2003 May;35(2):185-93. doi: 10.3758/bf03202541.
Computer games and the technologies marketed to support them provide unique resources for psychological research. In contrast to the sterility, simplicity, and artificiality that characterizes many cognitive tests, game-like tasks can be complex, ecologically valid, and even fun. In the present paper,the history of psychological research with video games is reviewed, and several thematic benefits of this paradigm are identified. These benefits, as well as the possible pitfalls of research with computer game technology and game-like tasks, are illustrated with data from comparative and cognitive investigations.
电脑游戏以及为支持游戏而营销的技术为心理学研究提供了独特的资源。与许多认知测试所具有的枯燥、简单和人为性不同,类似游戏的任务可以是复杂的、生态有效的,甚至是有趣的。在本文中,回顾了视频游戏的心理学研究历史,并确定了这一范式的几个主题优势。通过比较研究和认知研究的数据来说明这些优势,以及使用电脑游戏技术和类似游戏任务进行研究所可能存在的缺陷。