Krivánek Jaroslav, Gautron Pascal, Pattanaik Sumanta, Bouatouch Kadi
IRISA, Campus de Beaulieu, 35042 Rennes, France.
IEEE Trans Vis Comput Graph. 2005 Sep-Oct;11(5):550-61. doi: 10.1109/TVCG.2005.83.
In this paper, we present a ray tracing-based method for accelerated global illumination computation in scenes with low-frequency glossy BRDFs. The method is based on sparse sampling, caching, and interpolating radiance on glossy surfaces. In particular, we extend the irradiance caching scheme proposed by Ward et al. to cache and interpolate directional incoming radiance instead of irradiance. The incoming radiance at a point is represented by a vector of coefficients with respect to a hemispherical or spherical basis. The surfaces suitable for interpolation are selected automatically according to the roughness of their BRDF. We also propose a novel method for computing translational radiance gradient at a point.
在本文中,我们提出了一种基于光线追踪的方法,用于在具有低频光泽双向反射分布函数(BRDF)的场景中加速全局光照计算。该方法基于稀疏采样、缓存以及在光泽表面上对辐射度进行插值。具体而言,我们扩展了Ward等人提出的辐照度缓存方案,以缓存和插值定向入射辐射度而非辐照度。某一点处的入射辐射度由相对于半球形或球形基的系数向量表示。适合插值的表面会根据其BRDF的粗糙度自动选择。我们还提出了一种在某一点处计算平移辐射度梯度的新方法。