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职业橄榄球运动中的脑震荡:基于有限元分析的脑部反应:第9部分

Concussion in professional football: brain responses by finite element analysis: part 9.

作者信息

Viano David C, Casson Ira R, Pellman Elliot J, Zhang Liying, King Albert I, Yang King H

机构信息

ProBiomechanics, LLC, Bloomfield Hills, Michigan 48304-2952, USA.

出版信息

Neurosurgery. 2005 Nov;57(5):891-916; discussion 891-916. doi: 10.1227/01.neu.0000186950.54075.3b.

Abstract

OBJECTIVE

Brain responses from concussive impacts in National Football League football games were simulated by finite element analysis using a detailed anatomic model of the brain and head accelerations from laboratory reconstructions of game impacts. This study compares brain responses with physician determined signs and symptoms of concussion to investigate tissue-level injury mechanisms.

METHODS

The Wayne State University Head Injury Model (Version 2001) was used because it has fine anatomic detail of the cranium and brain with more than 300,000 elements. It has 15 different material properties for brain and surrounding tissues. The model includes viscoelastic gray and white brain matter, membranes, ventricles, cranium and facial bones, soft tissues, and slip interface conditions between the brain and dura. The cranium of the finite element model was loaded by translational and rotational accelerations measured in Hybrid III dummies from 28 laboratory reconstructions of NFL impacts involving 22 concussions. Brain responses were determined using a nonlinear, finite element code to simulate the large deformation response of white and gray matter. Strain responses occurring early (during impact) and mid-late (after impact) were compared with the signs and symptoms of concussion.

RESULTS

Strain concentration "hot spots" migrate through the brain with time. In 9 of 22 concussions, the early strain "hot spots" occur in the temporal lobe adjacent to the impact and migrate to the far temporal lobe after head acceleration. In all cases, the largest strains occur later in the fornix, midbrain, and corpus callosum. They significantly correlated with removal from play, cognitive and memory problems, and loss of consciousness. Dizziness correlated with early strain in the orbital-frontal cortex and temporal lobe. The strain migration helps explain coup-contrecoup injuries.

CONCLUSION

Finite element modeling showed the largest brain deformations occurred after the primary head acceleration. Midbrain strain correlated with memory and cognitive problems and removal from play after concussion. Concussion injuries happen during the rapid displacement and rotation of the cranium, after peak head acceleration and momentum transfer in helmet impacts.

摘要

目的

通过有限元分析对美国国家橄榄球联盟(NFL)橄榄球比赛中震荡性撞击引起的脑部反应进行模拟,使用脑部详细解剖模型以及根据比赛撞击实验室重建得出的头部加速度数据。本研究将脑部反应与医生确定的脑震荡体征和症状进行比较,以研究组织层面的损伤机制。

方法

使用韦恩州立大学头部损伤模型(2001版),因为它对颅骨和脑部具有精细的解剖细节,包含超过30万个单元。它对脑部及周围组织具有15种不同的材料属性。该模型包括粘弹性灰质和白质、脑膜、脑室、颅骨和面部骨骼、软组织以及脑与硬脑膜之间的滑动界面条件。有限元模型的颅骨通过在28次NFL撞击实验室重建(涉及22次脑震荡)中从Hybrid III假人测得的平移和旋转加速度加载。使用非线性有限元代码确定脑部反应,以模拟白质和灰质的大变形反应。将撞击早期(撞击期间)和中后期(撞击后)出现的应变反应与脑震荡的体征和症状进行比较。

结果

应变集中“热点”随时间在脑部移动。在22次脑震荡中的9次,早期应变“热点”出现在撞击附近的颞叶,并在头部加速后迁移至远颞叶。在所有情况下,最大应变随后出现在穹窿、中脑和胼胝体。它们与被换下场、认知和记忆问题以及意识丧失显著相关。头晕与眶额皮质和颞叶的早期应变相关。应变迁移有助于解释对冲伤。

结论

有限元建模显示,最大的脑部变形发生在头部初次加速之后。中脑应变与记忆和认知问题以及脑震荡后被换下场相关。脑震荡损伤发生在颅骨快速位移和旋转期间,即在头盔撞击中头部加速度峰值和动量传递之后。

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